Uveso wrote:TheNeko wrote:so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
I don't see any problem with this.
Lets say you have done a full reskin of all UEF units.
Then you have only 2 things to do:
1. Set the mod as sim mod inside mod_info.lua (ui_only = false). This way all players need the mod, or the game can't start. (This will prevent a desync)
2. Upload the mod to the vault. If the host has this mod activated, then our FAF client will take care that all players have this mod installed.
This way you can share your work and you don't risk any desyncs.
(If you reskin all factions, then we can implement this into the game directly ^^)
Also if you need any help with this, just ask.
sowwwwe for so late respond.
but it not intended to be mod. it doesn't make sense to make a "mod" for such.
main idea was - make other models that worsk as original and dont brake anything. just other look. but as i get - even exporting of original model, braking somthing.
model it self is not big deal, but i have no idea how fit them as "replace" of original.