Hi guys.
Need some advice.
For the purpose of making a RPG - style unit, is it possible to code a detection in mass value killed, so that when you have killed let's say 1 million worth of mass with that unit, the map script would then remove the unit in question and replace it with a bigger, better, stronger version of itself?
The part I am having trouble with is the detecting of mass killed. Now, i remember once reading of a mod that plays around with unit stats based on that unit's veterancy, by making it have a shield on higher vet levels or even becoming a different unit altogether when it vets, but I cannot remember what that mod was. If it exists, it would be a good workaround for me if the mass killed thing is not possible to code.
Any ideas? Thanx in advance.