by Wywern291 » 26 Sep 2018, 18:34
Yes, this is my first time using these forums, and thank you very much for the quick response and making the bug report. The one thing more I would like to ask of anyone reading this is that they test if they can recreate the bug. On my client the bug appeared on every map I tried, and with multiple mod compositions. I tried the mod with multiple combinations of blackops unleashed, blackops experimentals, total mayhem and misc. mods like ninja reclaim drones, antinuke price etc. I also tried the ACU mod by itself, and even tried reinstalling it, and the bug appeared every time. All of the tests were conducted on the latest version of the FAF "mod" on the FAF client. Since the problem seems to be fairly recent, I would assume a FAF update that made changes to the overcharge damage type caused it. I will test this with the other base "mods" on the FAF client and edit this post accordingly once I have.
Would be nice to know that it isn't just something on my end messing up before someone goes through actual effort to try to fix the bug.
EDIT: Well I found another bug while looking at the other mods. The Nomads ACU doesn't deal any damage to ACUs or building with the overcharge, but does to units. Where should I report this?
EDIT: Using the Equilibrium mod, that also modifies overcharge, while uding the blackops ACUs mod the overcharge deals damage to units and structures, but none to ACUs. Without the blackops ACUs mod, overcharge deals damage correctly to all unit types.
EDIT: While using the LABwars mod, the ACUs again deal 0 damage to all targets with overcharge while using the blacops ACUs mod. Without the blackops ACUs mod overcharge damage is dealt correctly.
Since there are cases of the overcharge dealing no damage and also dealing damage to certain unit types, I would assume the issue is caused by the overcharge damage-type and how it applies to the different unit types.