The old Expcruiser naval addon pack.

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The old Expcruiser naval addon pack.

Postby harry5518 » 12 Aug 2018, 14:09

This is a modified version of the old expcruiser naval addon pack with some additional units copied from olds i had forgotten long about a long time ago. It contains mostly extra naval units and experimentals like dreadnoughts. I do not claim ownership but i would hate this personal mod that has been sitting on my computer for years to be deleted or abandoned so i am uploading it for all of you guys to tinker around around with and if possible modify it to make it playable with no missing icons as it does not seem to like being enabled with other mods and causing missing icons to show up in other mods.

It is available in the mod area of the vault. "Harryvk21s Naval Pack".
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Re: The old Expcruiser naval addon pack.

Postby Uveso » 26 Aug 2018, 18:23

Hello harry5518,

are you maintaining this mod ?
(you should; its called "Harry's" Naval Pack :D )

I viewed the mod and found no units that are from any other mod that is still active here.
So this could be a good enrichment for our mod vault. Since we have no public naval pack available.

But i found many errors inside blueprints/scripts and would like to update the mod to the
latest game state (and add icon support to it).

So, if you maintain it, i will update this for you/us.

(maintaining = Upload it; Answer user questions; Make balance changes.)


-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------


(Info for me)

This Mod adds the following 6 buildings, 30 Units and 28 Experimentals to the game:

UEF Buildings:
UEF - EXPERIMENTAL - LAND : Core Pulse Shield - (Experimental Super Heavy Shield Generator)

UEF Units build by factory:
UEF - TECH1 - NAVAL : Karst - (Light Mortar Boat)
UEF - TECH3 - LAND : Kreisau - (Siege Assault Bot)
UEF - TECH3 - LAND : Minotaur - (Super Heavy Assault Bot)
UEF - TECH3 - NAVAL : Performance Class - (Assault Warship)
UEF - TECH3 - NAVAL : Poseidon Class - (Battleship)
UEF - TECH3 - NAVAL : Lost City - (Fleet Escort Submarine)
UEF - TECH3 - NAVAL : Bismark Class - (Super Battleship)
UEF - TECH3 - NAVAL : Sinclaire Class - (Drone Carrier)

UEF Experimentals:
UEF - TECH2 - LAND : Paladin - (Naval Staging Ground)
UEF - EXPERIMENTAL - LAND : Fatboy II - (Improved Experimental Mobile Factory)
UEF - EXPERIMENTAL - LAND : Grim Reaper - (Experimental Assault Bot)
UEF - EXPERIMENTAL - LAND : Fatboy MK II - (Experimental Tank)
UEF - EXPERIMENTAL - LAND : Balrog - (Experimental Assault Walker)
UEF - EXPERIMENTAL - AIR : Lucidity - (Experimental Dreadnought)
UEF - EXPERIMENTAL - NAVAL : Senator Class - (Experimental AA Cruiser)
UEF - EXPERIMENTAL - NAVAL : Acer - (Experimental Missile Submarine)
UEF - EXPERIMENTAL - NAVAL : Jericho Class - (Experimental Battleship)
UEF - EXPERIMENTAL - NAVAL : Senator Class MKII - (Experimental Support Cruiser)

CYBRAN Buildings:
CYBRAN - TECH2 - LAND : Fugitive - (Submerged Turret)
CYBRAN - EXPERIMENTAL - LAND : EXDS - (Experimental Super Heavy Shield Generator)

CYBRAN Units build by factory:
CYBRAN - TECH1 - NAVAL : Naiad - (Spotter Boat)
CYBRAN - TECH2 - NAVAL : Mire Class - (Rocket Boat)
CYBRAN - TECH3 - LAND : Meredith - (Mobile EMP Flare Launcher)
CYBRAN - TECH3 - LAND : Chimera - (Heavy Tank-Bot)
CYBRAN - TECH3 - LAND : Banger - (Heavy Mobile Anti-Air Artillery)
CYBRAN - TECH3 - LAND : Revolutionist - (Heavy Siege Bot)
CYBRAN - TECH3 - NAVAL : Ennui Class - (Heavy Missiles Submarine)
CYBRAN - TECH3 - NAVAL : Progenitor Class - (Support Battleship)
CYBRAN - TECH3 - NAVAL : SeaDragon Class - (Heavy Battleship)
CYBRAN - TECH3 - NAVAL : Lizst - (Stealth Submarine)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - LAND : Vulcanizer - (Experimental Mobile Rapid Fire Artillery)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkIII - (Massive Experimental Spiderbot Mark III)
CYBRAN - EXPERIMENTAL - LAND : Megalith MkII - (Experimental Megabot Mark IV)
CYBRAN - EXPERIMENTAL - LAND : Big Daddy - (Experimental Heavy Tank)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkII - (Experimental Spiderbot Mark II)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class MKII - (Experimental Support Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Reason - (Experimental Missile Submarine)
CYBRAN - EXPERIMENTAL - NAVAL : Equalizer Class - (Experimental Dreadnaught)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class - (Experimental SAM Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Harbinger Class - (Experimental Battleship)

AEON Buildings:
AEON - EXPERIMENTAL - LAND : Blinding Aegis - (Experimental Super Heavy Shield Generator)
AEON - EXPERIMENTAL - LAND : Sky Prism - (Experimental Quantum Weapon)

AEON Units build by factory:
AEON - TECH2 - NAVAL : Veil Class - (Advanced Attack Frigate)
AEON - TECH3 - AIR : Azalia - (Long-Range Fighter / Bomber)
AEON - TECH3 - NAVAL : Abolisher - (Missile Submarine)
AEON - TECH3 - NAVAL : Deramath Class - (Support Battleship)
AEON - TECH3 - NAVAL : Illuminate - (Submarine-Cruiser)
AEON - TECH3 - NAVAL : Shadow of Intent - (Battleship)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Universal Colossus - (Experimental Assault bot)
AEON - EXPERIMENTAL - LAND : Horacio - (Experimental Heavy Tank)
AEON - EXPERIMENTAL - LAND : Soul Crusher - (Experimental Destroyer Bot)
AEON - EXPERIMENTAL - NAVAL : Desolator Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Hailstone Class - (Experimental Missile Cruiser)
AEON - EXPERIMENTAL - NAVAL : Demon Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Projection Class - (Experimental Attack Battleship)

SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Hathaluthe - (Experimental Super Heavy Shield Generator)

SERAPHIM Units build by factory:
SERAPHIM - TECH2 - NAVAL : Ztheris-ioz - (Regen Field Generator)
SERAPHIM - TECH3 - LAND : Rigavoh - (Mobile Heavy Anti-Air Cannon)
SERAPHIM - TECH3 - AIR : Iesalan - (Advanced Spy Plane)
SERAPHIM - TECH3 - AIR : Usonothra - (Long-Range Fighter / Bomber)
SERAPHIM - TECH3 - NAVAL : Ilvishias - (Drone Carrier)

SERAPHIM Experimentals:
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Cruiser)
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Submersible Battleship)

Special / Unsorted:
Seraphim The Tlacualphos - (Spaceship)
UEF Phoenix - (Predator Drone)
Seraphim Isl-Ninnve - (Attack Drone)
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Re: The old Expcruiser naval addon pack.

Postby MrStonex » 17 Oct 2018, 23:30

There a way we can get this fixed to be usable with icons?
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Re: The old Expcruiser naval addon pack.

Postby Uveso » 29 Oct 2018, 21:37

Hello MrStonex,

i have no time at the moment, but its possible.
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Re: The old Expcruiser naval addon pack.

Postby DDDX » 15 Nov 2018, 20:33

Hi Harry...would you be terribly upset if I took 2-3 of your units for my mod, that is only used together with a single survival map and nothing else?
(I always ask for permission before doing this ;)
The map/mod in question is the Survival Mayhem&BO one.
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
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Re: The old Expcruiser naval addon pack.

Postby harry5518 » 30 Nov 2018, 00:03

Uveso wrote:Hello harry5518,

are you maintaining this mod ?
(you should; its called "Harry's" Naval Pack :D )

I viewed the mod and found no units that are from any other mod that is still active here.
So this could be a good enrichment for our mod vault. Since we have no public naval pack available.

But i found many errors inside blueprints/scripts and would like to update the mod to the
latest game state (and add icon support to it).

So, if you maintain it, i will update this for you/us.

(maintaining = Upload it; Answer user questions; Make balance changes.)


-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------


(Info for me)

This Mod adds the following 6 buildings, 30 Units and 28 Experimentals to the game:

UEF Buildings:
UEF - EXPERIMENTAL - LAND : Core Pulse Shield - (Experimental Super Heavy Shield Generator)

UEF Units build by factory:
UEF - TECH1 - NAVAL : Karst - (Light Mortar Boat)
UEF - TECH3 - LAND : Kreisau - (Siege Assault Bot)
UEF - TECH3 - LAND : Minotaur - (Super Heavy Assault Bot)
UEF - TECH3 - NAVAL : Performance Class - (Assault Warship)
UEF - TECH3 - NAVAL : Poseidon Class - (Battleship)
UEF - TECH3 - NAVAL : Lost City - (Fleet Escort Submarine)
UEF - TECH3 - NAVAL : Bismark Class - (Super Battleship)
UEF - TECH3 - NAVAL : Sinclaire Class - (Drone Carrier)

UEF Experimentals:
UEF - TECH2 - LAND : Paladin - (Naval Staging Ground)
UEF - EXPERIMENTAL - LAND : Fatboy II - (Improved Experimental Mobile Factory)
UEF - EXPERIMENTAL - LAND : Grim Reaper - (Experimental Assault Bot)
UEF - EXPERIMENTAL - LAND : Fatboy MK II - (Experimental Tank)
UEF - EXPERIMENTAL - LAND : Balrog - (Experimental Assault Walker)
UEF - EXPERIMENTAL - AIR : Lucidity - (Experimental Dreadnought)
UEF - EXPERIMENTAL - NAVAL : Senator Class - (Experimental AA Cruiser)
UEF - EXPERIMENTAL - NAVAL : Acer - (Experimental Missile Submarine)
UEF - EXPERIMENTAL - NAVAL : Jericho Class - (Experimental Battleship)
UEF - EXPERIMENTAL - NAVAL : Senator Class MKII - (Experimental Support Cruiser)

CYBRAN Buildings:
CYBRAN - TECH2 - LAND : Fugitive - (Submerged Turret)
CYBRAN - EXPERIMENTAL - LAND : EXDS - (Experimental Super Heavy Shield Generator)

CYBRAN Units build by factory:
CYBRAN - TECH1 - NAVAL : Naiad - (Spotter Boat)
CYBRAN - TECH2 - NAVAL : Mire Class - (Rocket Boat)
CYBRAN - TECH3 - LAND : Meredith - (Mobile EMP Flare Launcher)
CYBRAN - TECH3 - LAND : Chimera - (Heavy Tank-Bot)
CYBRAN - TECH3 - LAND : Banger - (Heavy Mobile Anti-Air Artillery)
CYBRAN - TECH3 - LAND : Revolutionist - (Heavy Siege Bot)
CYBRAN - TECH3 - NAVAL : Ennui Class - (Heavy Missiles Submarine)
CYBRAN - TECH3 - NAVAL : Progenitor Class - (Support Battleship)
CYBRAN - TECH3 - NAVAL : SeaDragon Class - (Heavy Battleship)
CYBRAN - TECH3 - NAVAL : Lizst - (Stealth Submarine)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - LAND : Vulcanizer - (Experimental Mobile Rapid Fire Artillery)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkIII - (Massive Experimental Spiderbot Mark III)
CYBRAN - EXPERIMENTAL - LAND : Megalith MkII - (Experimental Megabot Mark IV)
CYBRAN - EXPERIMENTAL - LAND : Big Daddy - (Experimental Heavy Tank)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord MkII - (Experimental Spiderbot Mark II)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class MKII - (Experimental Support Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Reason - (Experimental Missile Submarine)
CYBRAN - EXPERIMENTAL - NAVAL : Equalizer Class - (Experimental Dreadnaught)
CYBRAN - EXPERIMENTAL - NAVAL : Archer Class - (Experimental SAM Cruiser)
CYBRAN - EXPERIMENTAL - NAVAL : Harbinger Class - (Experimental Battleship)

AEON Buildings:
AEON - EXPERIMENTAL - LAND : Blinding Aegis - (Experimental Super Heavy Shield Generator)
AEON - EXPERIMENTAL - LAND : Sky Prism - (Experimental Quantum Weapon)

AEON Units build by factory:
AEON - TECH2 - NAVAL : Veil Class - (Advanced Attack Frigate)
AEON - TECH3 - AIR : Azalia - (Long-Range Fighter / Bomber)
AEON - TECH3 - NAVAL : Abolisher - (Missile Submarine)
AEON - TECH3 - NAVAL : Deramath Class - (Support Battleship)
AEON - TECH3 - NAVAL : Illuminate - (Submarine-Cruiser)
AEON - TECH3 - NAVAL : Shadow of Intent - (Battleship)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Universal Colossus - (Experimental Assault bot)
AEON - EXPERIMENTAL - LAND : Horacio - (Experimental Heavy Tank)
AEON - EXPERIMENTAL - LAND : Soul Crusher - (Experimental Destroyer Bot)
AEON - EXPERIMENTAL - NAVAL : Desolator Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Hailstone Class - (Experimental Missile Cruiser)
AEON - EXPERIMENTAL - NAVAL : Demon Class - (Experimental Heavy Battleship)
AEON - EXPERIMENTAL - NAVAL : Projection Class - (Experimental Attack Battleship)

SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Hathaluthe - (Experimental Super Heavy Shield Generator)

SERAPHIM Units build by factory:
SERAPHIM - TECH2 - NAVAL : Ztheris-ioz - (Regen Field Generator)
SERAPHIM - TECH3 - LAND : Rigavoh - (Mobile Heavy Anti-Air Cannon)
SERAPHIM - TECH3 - AIR : Iesalan - (Advanced Spy Plane)
SERAPHIM - TECH3 - AIR : Usonothra - (Long-Range Fighter / Bomber)
SERAPHIM - TECH3 - NAVAL : Ilvishias - (Drone Carrier)

SERAPHIM Experimentals:
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Cruiser)
SERAPHIM - EXPERIMENTAL - NAVAL : Vergra - (Experimental Submersible Battleship)

Special / Unsorted:
Seraphim The Tlacualphos - (Spaceship)
UEF Phoenix - (Predator Drone)
Seraphim Isl-Ninnve - (Attack Drone)


Hello, i have just viewed your reply and yes you can do whatever you want to update this mod to be usable with the game in it's current state. I personally would like to see this mod's units to be usable with Total Mayhem and be somewhat balanced with it, i feel that the naval units in this mod would complement blackops and TM perfectly.
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Re: The old Expcruiser naval addon pack.

Postby harry5518 » 30 Nov 2018, 00:05

DDDX wrote:Hi Harry...would you be terribly upset if I took 2-3 of your units for my mod, that is only used together with a single survival map and nothing else?
(I always ask for permission before doing this ;)
The map/mod in question is the Survival Mayhem&BO one.


As i have answered in the PM, yes you can. I do not have the knowledge to mod this game properly apart from inserting units from obscure or lost mods into other ones and changing text files.
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Re: The old Expcruiser naval addon pack.

Postby Uveso » 30 Nov 2018, 07:50

Hello harry5518,

thanks for letting me know.

I will bug fix the mod.
Right now i am working on the naval part of my own AI, so this is perfect for testing :D

If i have news, then i will post it here.

Info for me:
based on: BLUE's Naval Unit Pack (4.0)
original author: _BLUE
modeling, scripting, and ideas: Blueacolyte, Parado0m
Units from other mods:
-Normalius, Global mod, Antares unitpack, Orbital Wars
Last edited by Uveso on 08 Dec 2018, 06:55, edited 2 times in total.
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Re: The old Expcruiser naval addon pack.

Postby harry5518 » 01 Dec 2018, 23:45

Is that the title of the updated version you are making?
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Re: The old Expcruiser naval addon pack.

Postby Uveso » 02 Dec 2018, 02:16

Nope, its just a info for me, so i don't forget to give credits for the original authors.

I will first upload the bugfixed mod here in this topic for testing.

At the moment i have fixed already over 250 unit bugs and about 200 wrong filepaths for weapons etc.
Also AI support is implemented (AI will build all ships/units)

I am at the moment clearing all unused hooked files and functions. (over 4000!)

Then i need to create at least 8 new unit-icons that are missing.

Expect the update not before the next weekend :)
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