Not sure how active these forums are these days, but I've hit a wall and cannot figure it out.
First, a quick description of what I'm trying to do. I want a cannon that utilizes both mass and energy as fuel and fires incredibly fast line of sight projectiles leaving a streak of light in its wake. Think, a giant railgun firing superheated slugs at a fraction of the speed of light. A secondary effect that would be nice, but not exactly necessary, would be bypassing shields. I can live without this, but I do feel that it would just...be logical. For those interested the inspiration came from the MAC cannons from the Halo universe
Now, the problem. As far as I can tell, the game doesn't actually allow projectiles to move that fast, and I achieved a half decent effect by using a beam instead. The problem with that, though, is that there is no way (that I know) for beams to drain mass. The only way I know to achieve the effect would be to create a silo and use nukes/tactical missiles, yet this does not give the visual effect I want or the impact of instantaneous destruction I am going for. .
Things I've tried:
I've tried firing a nuke/tactical and firing a beam at the same time, using the nuke as a dummy whose only real purpose is to drain mass. This.... just doesn't work. You can either fire a nuke or a beam, not both. Unless I've missed something.
Next, I tried taking a regular projectile (in this case the T1 Torpedo Launcher's TANAgularTorpedo02) and giving it a buildcost. Again, no dice. The torpedo just fires like normal.
The only other way I can think it might work is by creating a custom nuke that teleports to the target, while simultaneously creating an effect similar to a beam. However, I have NO idea about how to do any of that.
Unless I am wrong, the ONLY way to drain mass in the game is to build something, and you can't build beams and projectiles aren't fast (or flashy) enough.