I'm modding a unit weapon in bp but i want to use vanilla graphical ressources (i don't want to duplicate ressources).
When i modded only a bpunit, engine is looking in the modded rep and send error if no ressource is found. So how can i point it to vanilla path ?
- Code: Select all
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 175,
Scrolling = true,
ShaderName = 'Aeon',
},
},
},
WARNING: Failed to load mesh for blueprint /mods/alliance_of_heroes/hook/units/ual0001/ual0001_mesh
Ty for your help