Hello,
I have decided to reenter the mod battle field since the damages done to the game since August 2016 and will need some help in once more reverting FAF back to its former greatness. No, even more, I will attempt to make it shine even brighter by adding some changes that I believe will make the game more enjoyable by stepping away from the nonsensical debate about what is balanced and what not depending on what strategy a competent players used successfully to beat another player, who cannot accept defeat and calls such a strategy simply OP because his standard sim city build order couldn't deal with it.
Instead I want to go down the route of making game-play enhancements (improvements) focusing mainly on units that are underused due to their weaknesses (i.e. Wagners in navy battles, T1 hover-bombing, etc). As such I am reviving the Pre-August 2016 balance mod under the new name Pre-August 2016 balance mod EDI. EDI stands for Evildrew Improvements (couldn't find anything with a T to go in there....) I have taken the BH EDIT mod structure and reverted some changes Blackheart made when he edited my original mod (i.e. beetle transport slots) and left others. Unfortunately, many changes that were made to the current game I cannot figure out how they were made, as evil geniuses with vastly superior IT knowledge have conspired to destroy the game I came to love when I started playing in mysterious ways I cannot unravel
Magically however some good changes were made that I will adopt over into the Pre-August 2016 balance mod EDI.
I have so far managed to improve today:
1) Make T1 hover bombing, i.e. vertical/close drop impossible (main cause for my revival of the mod as the solution came to me in my dream and it works, lol)
2) Impede ground firing submersed units (i.e. ground-firing subs with battleships doesn't damage them when they are under water)
3) Other navy reworking focusing on: Sonar ranges, Wagner, energy drain on mobile shields (all hooked up with impeding ground-firing submersed units) still ongoing but looking good so far.
Issue I will help with:
Changes made by balance team without me knowing where to find (if it still exists) the code used to revert the changes.:
1) Aoen TML launcher; Missiles used to have 1 HP instead of 2 - How do I undo this? Where is it marked how many HP a tml has?
2) I could never figure out how to undo auto toggle on Cybran cruisers and t1 maa. It is also not reverted in BHEDIT unfortunately - How do I do this?
3) Auto Overcharge is still enabled, it needs to go away to make beetle snipe possible again - How do I do this?
4) Veterancy used to show as a skull, now it shows as a bar, like the very imbalanced mass based veterancy system - How do I fix this?
I will keep updating this thread as it develops and when new ideas or other things come to mind. Details will follow post release, hopefully this weekend, if I get a rainy reply from the heaven that melts above us about these issues I cannot manage to revert
Back to work and MAKING FAF GREAT AGAIN! Help me my friends