I was mainly just wondering about tvg and why it wasn't here already... Or I apologize if in my scan for it I've missed over one.
This is what it is: http://forums.gaspowered.com/viewtopic.php?t=40012http://forums.gaspowered.com/viewtopic.php?t=40012
Here's a one sentence summary before I go into evaluation time...
In TVG, your units, weapons and factories grow and become stronger, so now there's a reason to keep them. They gain XP for killing, keeping up a shield, building, and producing resources. If you keep a T2 shield from the beginning of the game, it becomes quite powerful in the late game, if too powerful which I'll address later. TVG attempts to fix that anticlimactic screwup of the game where, after both evenly matched players have huge bases that took 45 minutes of micromanagement to get to maximum efficiency, one player sends an assassination fleet through some hole in land or air base defense through the shields to kill that 12,000hp ACU.
It does this by allowing the ACU to level up with an average of +10% to stats at each level. L11=double power. I love talking strategy, and this is what I'm doing, but first you need background info, right? (I shouldn't need to go into details about the exact mannerisms and properties of leveling up, it's on the link up there.) *Level changers differ in Single player and Multiplayer*
Maybe that assassination is great and fun for most of you, but it leaves me with a sad, empty feeling. All this base and work done just to be exposed for a microsecond and killed on a dime. Therefore, I have made a pros and cons list.
PROS
-Better build speed per level helps in base construction
-Level increase per minute for resource production allows for more ME (Mass and Energy) in mid to late game
-Also, ACU gains abilities such as Bulletrain and Dance of Death to allow it to defend itself in a squeeze situation.
-Who doesn't love something that can be kept and used efficiently throughout the entire game? Start weak, get strong, attack. Then, in the end, if you do die, you die because you were outmatched, not because you staged and planned your Illuminati-type JFK assassination. And when you die, you go out with a bang, blowin' shit up like a boss. It's satisfying.
CONS
-While it is extremely fun in those special times (late game ACU vs. ACU, those are always awesome) it does become extremely OP in the late game.
-Resource production may become Paragon-like and you won't have to worry about ever stressing your ME. In the late game (after 45 minutes or so) when your ACU is in the level 60's, experimentals start building in 30 seconds and such and ACUs become T4-counter-batteries. It seems that this is when you have to do all or nothing T4 fleets (unit cap, if applicable) to finish your opponent. It is quite extreme with blackops experimentals though.
-Bulletrain (and dance of death and such) may be extremely overpowered. If you're doing a 3603 (3612 now, I'm behind the times) quick battle, then tvg will make it easy for you to run from and derp the tier 1 attack force.
-Single player leveling faster than multiplayer leveling. In multi-player, you'll get lucky to be at level 10 after thirty minutes. A way to get around this is all start off allied against some super AI then betray eachother after the AI dies. Then you have quick leveling and fleets of units.
I guess what I'm saying is, that bases become stronger and fleets become easier to build, generally contributing to extreme games. Tvg+blackops is my favorite combination for long extreme games, and having fleets fight is eye-candy of a sort. Of course, you can always enable and disable mods, so turn it on when you want to play it, and turn it off when you're feeling the level-lag.
So, any posts, anyone want to discuss the strategy or meaning? I do enjoy normal battles here and there, easier on the time, but harder on the micromanagement. Also, let me say, if you do something wrong for a minute on TVG, it's intensified. Your opponent's ACU might be twice as powerful as yours with more upgrades and heavier weapons. Then you have to do like me against multiple AI and fight like a renegade master
Hope I'm slightly more than useless