JJ173 wrote:I may start work on this soon, when I have worked through my list of FAF-Todos. We don't necessarily have to have maps specifically made for CTF, it can be randomly generated.
the actual gamemode/lobby/options code is quite easy to hook in, the sim code is quite easy also if you know what you're doing front end and in the sim, its the ui gfx that are the hard part
but if you know what you're doing there also it's not that hard..
for me now to revisit this i would have little to no idea how to complete it functions wise tbh, only thing i can actually remember is (gamemode.lua "i think") , which is where i stuck the code for how the game ends, using the sync table from the sim to pass required data.. ive watched my video a few times since i posted it, for the life of me i cannot remember how i did it, but i do remember uploading the video and showing the code to "some" people at the time.. i do remember also rewriting the frontend code in DMS so an SCD wasnt needed to add new gamemodes/types.. i did actually rewrite the game modes code at some point.. it was ctf but it evolved into a game modes mod.. where you could add other game modes via a table and some tooptips then code it in the sim for whatever you're gamemode did.. :/ think i've lost that code.. i'm looking now but can't seem to find it sadly...