Game Ender - Experimental Land Battleship

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Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 05 Apr 2017, 15:14

Following the success of the Fat Boy and Mavor, UEF engineers and naval architects focused on further developing the concept of superior fire power at extended range, combined with mobility and versatility. The result was the Experimental Land Battleship.

PRIMARY ARMAMENTS / 800mm Artillery Piece / 460mm Main Guns
SECONDARY ARMAMENTS / Surface to Low Orbit Missiles / Heavy Machine Turrets / Acoustic Torpedoes
AUXILIARY SYSTEMS / Sensory Array / Reactor Overload / Force Shields / Amphibious

This new unit mod can be downloaded from Nexus Mods:
http://www.nexusmods.com/supremecommander/mods/421/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fsupremecommander%2Fajax%2Fmodfiles%2F?id%3D421&pUp=1

Known bugs: Small turrets are static. Objects pass through one another. Treads do not animate. Textures could be better.

Thanks to Dudekahedron, CDRMV, and AstrO for their help with this mod :)

Hope you enjoy
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Re: Game Ender - Experimental Land Battleship

Postby CDRMV » 08 Apr 2017, 18:47

Hello Robotech :)
Really Cool Model and is a good Start. :)
Looks like an Experimental Unit for an SCI FI WWII Mod for Supcom/FA.
The Texture is basic but you can improve it from time to time.
Do you plan to make a new big Unitpack Modproject for the Game for the future?

Best regards
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Re: Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 09 Apr 2017, 03:46

CDRMV wrote:Hello Robotech :)
Really Cool Model and is a good Start. :)
Looks like an Experimental Unit for an SCI FI WWII Mod for Supcom/FA.
The Texture is basic but you can improve it from time to time.
Do you plan to make a new big Unitpack Modproject for the Game for the future?

Best regards
CDRMV


Thanks CDRMV. I've always liked the WWII / Diesel Punk aesthetics :)

Yeah, I found texturing pretty challenging but would be happy if another modder wanted to make textures (to be fully credited of course) :)

I'm afraid I won't be able to do any more modding for a while at least. I'm way behind on assignments.

Add full-time work and small children and spare time is pretty scarce :P

Have a good one :)

Regards
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Re: Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 14 Apr 2017, 04:53

Hi All,

Happy Easter! :)

This mod appears in the unit spawn menu, but it doesn't appear in the build menu for commander/engineers (image below).
https://au.pinterest.com/pin/422212533804329712/

Additionally, when the unit is selected, the menu at the bottom of the screen disappears (image below).
https://au.pinterest.com/pin/422212533804329787/

I think it has something to do with the bp or lua scripts but I'm not sure. Does anyone know where I'm going wrong?

I've also included the link the down load the mod below so you can access the mod files:
http://www.nexusmods.com/supremecommander/mods/421/?

Thanks for any help :)


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Re: Game Ender - Experimental Land Battleship

Postby Uveso » 14 Apr 2017, 20:43

Hello ROBOTECH2140,

nice Land Battleship :D

Are you planing to upload the files anywhere else ?

After 15 minutes registering on nexusmods i still can't download the file because I don't have Java and also need to disable noScript, adblocker and activate HTTP redirect.
I also can't view the pictures without creating an account on pinterest.com.

Then maybe i can help you with the bp and scripts. ;)

greetings, Uveso.
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Re: Game Ender - Experimental Land Battleship

Postby Lieutenant Lich » 15 Apr 2017, 06:08

Maybe give Seraphim a new REAL experimental and fiddle with UEF's existing exps?

Although you could just have UEF be the faction of many exps that have to be combined for strength (UEF is good but even stronger with combined arms, e.g. Mongoose + shields/Summits + bulwarks)
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 16 Apr 2017, 01:07

Uveso wrote:Hello ROBOTECH2140,

nice Land Battleship :D

Are you planing to upload the files anywhere else ?

After 15 minutes registering on nexusmods i still can't download the file because I don't have Java and also need to disable noScript, adblocker and activate HTTP redirect.
I also can't view the pictures without creating an account on pinterest.com.

Then maybe i can help you with the bp and scripts. ;)

greetings, Uveso.



Hi Uveso :)

Thanks for your response, which file sharing sites would you recommend?

Forgive my noobness, could you explain how to post an image? I see the Img button while drafting, can only past a link?

Regards


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Re: Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 16 Apr 2017, 01:11

Lich King wrote:Maybe give Seraphim a new REAL experimental and fiddle with UEF's existing exps?

Although you could just have UEF be the faction of many exps that have to be combined for strength (UEF is good but even stronger with combined arms, e.g. Mongoose + shields/Summits + bulwarks)



Hi Lich King,

I'm afraid I don't follow your meaning. How will changing the allegiance from UEF to Seraphim fix the build menu issue? :)

I realise the style is quite different from the Supreme Commander race (this mod stemmed from another project I was working on), but I think the otherness is kind of cool - like it was a captured weapon/relic :)

Regards,


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Re: Game Ender - Experimental Land Battleship

Postby Lieutenant Lich » 16 Apr 2017, 06:22

I wasn't suggesting a fix for the menu, just a change in direction. Thing is, Seraphim has only 3 real experimentals (Unidentified residue doesn't count), which makes it weaker, in a way. They have an air exp, a land exp, a static exp but no naval exp.

UEF is a different story. They have 4 experimentals but those are... quite strange and should be fiddled with. They have the Novax which is 95% useless and Atlantis, which is good but can be ground fired by anything.

You could, of course, keep going in your direction and add another experimental to UEF... making them a faction that has to use combined arms to succeed
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Game Ender - Experimental Land Battleship

Postby ROBOTECH2140 » 16 Apr 2017, 12:44

Lich King wrote:I wasn't suggesting a fix for the menu, just a change in direction. Thing is, Seraphim has only 3 real experimentals (Unidentified residue doesn't count), which makes it weaker, in a way. They have an air exp, a land exp, a static exp but no naval exp.

UEF is a different story. They have 4 experimentals but those are... quite strange and should be fiddled with. They have the Novax which is 95% useless and Atlantis, which is good but can be ground fired by anything.

You could, of course, keep going in your direction and add another experimental to UEF... making them a faction that has to use combined arms to succeed


Hi Lich King,

True, I don't ever play Seraphim for that reason :)

And yes, this mod came from the idea of combining the Fat Boy with the Mavor (the Cybran have mobile artillery but is still kinda defenseless if not supported properly).

Regards,


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