Creating Albedo.dds files from Gimp

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Creating Albedo.dds files from Gimp

Postby ROBOTECH2140 » 27 Mar 2017, 14:38

Hi,

I have been working on a new unit mod and created a 3D model in Blender 2.7 which I have successfully exported to Supreme Commander. I have also UV un-wrapped and textured the model in Blender.

When I open the PNG files in Gimp to export as a Albedo.dds file however, errors occur (see attached images / open image in new tab).

Image

Image

I have tried searching the forums and the internet for solutions, and I have experimented with various export settings, but I can't seem to figure where I'm going wrong.

Any help is greatly appreciated.

Thanks :)
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Re: Creating Albedo.dds files from Gimp

Postby Dudekahedron » 05 Apr 2017, 01:38

I replied to your other question, might be the same answer. When you export the model, make sure all the other UV maps are deleted from the model. I think, the script selects the first UV map to export with the model.

Also, for the exporting from Gimp, make sure to use the BC3/DXT5 compression method, but that will mostly affect NormalsTS and SpecTeam files.

Also, awesome unit! Hope you get it working!
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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Re: Creating Albedo.dds files from Gimp

Postby ROBOTECH2140 » 05 Apr 2017, 15:03

Dudekahedron wrote:I replied to your other question, might be the same answer. When you export the model, make sure all the other UV maps are deleted from the model. I think, the script selects the first UV map to export with the model.

Also, for the exporting from Gimp, make sure to use the BC3/DXT5 compression method, but that will mostly affect NormalsTS and SpecTeam files.

Also, awesome unit! Hope you get it working!


Hi Dudekahedron,

Thanks heaps for your help, I finally got the working mod correctly! :)

You can download the mod from Nexus Mods here: http://www.nexusmods.com/supremecommander/mods/421/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fsupremecommander%2Fajax%2Fmodfiles%2F?id%3D421&pUp=1
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