Mods reowrked to fit Nomad's!!

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Mods reowrked to fit Nomad's!!

Postby Zereous » 17 Mar 2017, 05:20

HEY..
there are a lot of awesome mods out there..
But my new fav faction is Nomads..
BLACK OPS.. doesnt workwith Nomads nor does low ACU costs...
Start with SACU..
Brewlan ofcourse adds no new units.. Nore does Black ops.. or Antaries.. Cant git a super engi with the t4 Engies mod..
Space wars and extreme wars!

ANYONE FIX THIS??

Be awesome if your a god like that!
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby CookieNoob » 17 Mar 2017, 17:46

I am 99.999% sure that none of these unit mods will ever be updated to include nomad units.

It's a bit different with often used UI mods like notify and reveal positions for example (I already updated my local version to work with nomads).
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Dudekahedron » 17 Mar 2017, 18:07

In the future I hope to add Nomad units to The Dairy Farm, but that'll require me to have a better feel for the faction. Despite helping out with their revival, I haven't played them yet..

I also know Uveso has taken over at least one of the major mods, and he was interested in getting a modeler to make him new Seraphim units. Maybe he'd be interested in integrating Nomads into it as well~
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Zereous » 20 Mar 2017, 05:37

Some of the Minor Mods.. Like start with SACU..
I wonder who is cool enough to just.. Quick that up real fast..
There is a guy who worked on TVG.. Nice of him..
I hope He refines that mod tho..
Leveling up to just level up is kind of Boring..
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Lewnatic » 26 Mar 2017, 12:33

i added a mod to the vault that spawns all 5 ACUS including the oirbital unit in start. Its basically a Nomads ready version of the 4 ACUs mod.
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Zereous » 28 Mar 2017, 03:17

Cool!
Now we just need all the other small mods...

im wondering how I am going to go about making units for the nomads for Brewlan and other random mods like extreme war and what not..
Hmm...

Might was well ask permission!
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Zereous » 01 May 2017, 23:49

Wondering if ANy NEW Nomads Mods been made!
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Uveso » 02 May 2017, 01:40

My updated mods for Nomads:

Smart Tactical Missiles - viewtopic.php?f=41&t=13068
Nuclear Repulsor Shields - viewtopic.php?f=41&t=13083
Quantum Resource Generators - viewtopic.php?f=41&t=13125
Ninja Reclaim Drones - viewtopic.php?f=41&t=13145
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby MrNukealizer » 19 Jun 2017, 07:06

It seems those updated mods need another update. The shader rename from NomadUnit to NomadsUnit broke them.
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Re: MODS REWORKED TO FIT NOMAD'S!!

Postby Uveso » 19 Jun 2017, 16:26

Hello MrNukealizer,

thanks for reporting this!

Mods are fixed and ready to use ;)
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