Thanks again Ian - Problem discovered. Pre-built units.
While the code still permits it, the prebuilt structures are not being placed properly into the LOUD base layout, which plays havoc with his development. LOUD is like my mom, he wants things in their 'correct' place or else no dinner will be served. On a more technical note, it really messes him up, since the initial extractors won't ever upgrade, and his initial factory is placed in such a way that he won't be able to place later structures in his base plan. The lack of extractor upgrades (for those initial mass points) will really stunt his early growth.
Try turning off the pre-built units and see what you get.
We recently had another user, who made use of other rarely used options, in his case the No Rush timer, with similar odd results. Once he figured that out and let us know, and we adjusted several maps, all was well. Likewise, I'll look into getting the pre-built units to function properly so we can preserve that feature. Thanks for the good find Ian.
Also, thanks for the mention of restricted units. Obviously, LOUD will be rather impacted by restricted units, in some cases, quite negatively. In fact, when I feel the need for a pick-me-up, I just restrict all Tier 1 units, and he'll just get angry and sulk until he loses.