by stashrider » 19 Mar 2017, 17:18
@Mofunkles : Thanks for feedback, we hope you are enjoying Loud and we appreciate the comments as it helps us make the tweaks to LOUD so please report any observations you have. A few things I can talk about, the rest may be best to hear from Sprouto. The cheat levels certainly play a part, A non-cheater is what we aspire too, meaning, that we hope that LOUD gets to a point that he plays competitively without the bonuses. Loud is not quite at that stage yet but is getting closer. Until then, your best success will be bumping the levels. We generally use 1.1 as the bonuses and sometimes 1.15 (depends on the map and team set up). If you are new to LOUD you may want to scale your cheats as you get comfortable. Maps play a role too, we use 40km maps which are optimal. 20km are ok, and anything less than that and LOUD will struggle to compete. On a 40 km map LOUD may not have the fuel to fly to your base for targets unless he has developed a forward base and has transferred planes to that new base. So, his operations may be limited.
Also, are you using the latest update, as mentioned above by HTKatzmarek there was a bug so I am not sure if that may be related to the AI not moving his units around. The latest patch is available.
Unfortunately, it is not possible to have the AI as a team co-ordinate. As a group we have talked about that before and it is something we all would like to see but at the moment it cannot be done.
In terms of transports, he is always stronger early when the air game is not as developed. With the cheat bonuses you would certainly see more transports in play later but if you have a strong air game it will deter him from using them (which is intended as LOUD wont always throw his transports over dangerous areas).
In terms of bombing raids, its tricky, in our games the AI is less successful at big bomber raids because the air power is often too much for him. However, if you have ideas on what might work feel free to discuss because it could be implemented depending. LOUD has priorities for his bombers, I cannot remember the order but intelligence buildings, experimentals, nuke defense and economic buildings are considered high value targets so it is no surprise if he is attempting to bomb them. For example, if you build a forward base with radar LOUD may find the radar to be high value enough that he attempts to destroy with Bombers or Gunships. We are always having dialogue on how best LOUD can use his air game but generally by the mid to late game it becomes difficult because our own air power is too much. Further, if the area is heavy with shields and AA guns it becomes even less desirable for him to attack. Instead, you may find that he uses his air units in a more defensive role as you get closer to his base.
When you say no mods, are you talking about external mods you use or the multiple mods that come with LOUD?
Keep the feedback coming, thanks for taking the time to post. For comparison, I would suggest playing a 40 km map ( Fields of ISIS or Hills of Havoc) are two good maps for LOUD, use all the MODs from LOUD and bump the levels to say 1.05 or 1.1 and try for comparison. Let us know if you see any differences.
Enjoy Mofunkles and we look forward to your feedback!
Stash.