Does it even exist?
"BuildOnLayerCaps" inside unit blueprints lists the entry "LAYER_Orbit", but this seems to do nothing but indicate to the game what layer the unit has been built on(?) and nothing else. I'd like to know if there's some possible way of setting a unit up to be on this "Orbit" layer, targetable only by other units that are either on the same layer or allowed to target this layer.
Currently I've tried setting an air unit's elevation to around 75 (really high up.), setting them a unique Category of "ORBITAL", and set the "TargetRestrictOnlyAllow" field of its weapons to "ORBITAL". The unit cannot target anything but other units with the "ORBITAL" category, but my issue now is getting other units to follow this rule. I don't want to itterate through every blueprint, find the weapons category and disallow "ORBITAL" category targets -- There must be some easier way to it.