Mortifero wrote:Hey the50first,
(for some reason i cant reply on pm)sorry for the late response. Sadly, i have no experience with 3ds max (i use blender). Animating a unit using ik i still a mystery for me(i need to make tests). Make sure every bone corresponds to a vertex group on the unit and/or bake the animation frames(then delete or not the ik specific bones) then export the animation. I will revisit this subject when i finish my exams in 6 months. Then i'll try making a guide for modeling, animating and texture a new supcom unit.
Mortifero.
Hi Mortifero,
Have you been able to create the texture guide yet? I've baked textures in Blender which I've mapped and saved as a PNG file, and I can export this as a Albedo.dds file from Gimp.
However, the normalsTS.dds and the SpecTeam.dds files have me stumped. Most of the tutorials and guides I've found regarding specularity don't seem to apply to Supreme Commander?
Any help would be greatly appreciated
Thanks