Naval Construction mod

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Naval Construction mod

Postby NodCommander » 14 Oct 2016, 22:13

Hello!

First off I want to make this clear: I am not a modder, and I have no experience with coding or any meaningful knowledge on how the SupCom engine works.

Now. I have ever since I began playing FAF been thinking that one thing that could be really cool is to make the water/oceans a lot more interesting. We all know how it works now, the water is a sort of compliment to the main theatre of war; land. Even on maps like Roanoke or Seraphim Glaciers you go across the water to kill your enemy's base which is on the land.

What if we did what they did in C&C Red Alert 3 and allow a bunch of different structures to be built on or under the water. Mass extractors, power generators, mass/power storage, air factories (And land, for floaty units?), TML, SML, SMD and so on. I am sure in the current balance, this could cause a lot of problems, but I certainly would love to see this tried as a mod.

(Slightly related question: If we have amphibious TMD like we do now, why is there no amphibious SMD? TMD stops both cruise and tactical missiles, both which can be fired from naval units (cruisers/Tempest and nuclear submarines) SML's are fired from nuclear submarines and Seraphim battleships...)
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Re: Naval Construction mod

Postby Professor » 14 Oct 2016, 23:16

There's a couple of mods around that let you have buildings underwater. I don't know if they work or not right now.
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Re: Naval Construction mod

Postby vongratz » 15 Oct 2016, 00:33

Im a fanatic for aero-naval battles,and Im making an eternal mod for years about the subject.
What I have noted with my humble experience is that reproduce a lot of land units in sea, only will transform the sea in another kind of land. Floating surface units for economy (mass & energy only) are useful in sea maps with tiny islands, and already are part of some mods,but submerse extructures and/or all spectre defenses and sea factories versions will extend the game a lot without correspondent fun. In all cases we already have mobile aircraft factories - the carriers - and the Aeon T4 flying pizza.

Maybe an OVERLORD PROJECT as special mod,creating Mariners amphibious bases with one way transports boats,as Asdrubalvect done years ago, and or more units would change the scenary,but we must remember that, au contraire of land battles scenarios,the admirals dont need to conquest any territory in a naval victory.Only destroy the enemy fleet.

Carriers with more speed and building only some types of planes,plus special ones would be very interesting to change the "floating factory carriers" into more agressive units. Ive already scripted (and tested) that, and each carrier now have diferent tactical aproach,T4 UEF is the only that produce nuke bombers, Cybran only fast hit-and-run planes,etc,for example.
Avisos as sea scouts and artillery frigates are very useful too (ExtremeWars) IMHO.
Last edited by vongratz on 15 Oct 2016, 14:24, edited 5 times in total.
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Re: Naval Construction mod

Postby Lieutenant Lich » 15 Oct 2016, 01:08

There never was a country, which lived completely off the seas - meaning that they had no land behind them that'd supply them.
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Re: Naval Construction mod

Postby PhilipJFry » 15 Oct 2016, 13:07

Tempest doesn't have missiles.
Nukes are incredibly expensive and you can avoid them so i'm not sure why so many people seem to want smd on the water in the first place.
Just as a sidenote you currently wouldn't even be able to shield your smd on the water if you happen to play cybran.
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Re: Naval Construction mod

Postby Saxxon » 18 Oct 2016, 07:44

What might be more fun and useful is making an Amphibious Assault Ship.

It would essentially be a floating and mobile land factory, make the units like a carrier into internal storage, and then land to release them (might involve invoking the Cybran destroyer walking code to get it partly onto land to avoid non-amphibious units from destructing on unload). Alternatively, it could have an air staging platform where transports could land and load units (might be a complex problem as I don't think transports use the air staging facilities).
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