new mod_FA_dbmods

Everything about mods can be found here.

Moderator: Morax

new mod_FA_dbmods

Postby RANKOR » 07 Oct 2016, 00:12

What do you think about this new mod ? I would appreciate your opinions and feels about it... ;)

The reference is: http://www.moddb.com/mods/upack/images
RANKOR
 
Posts: 3
Joined: 07 Oct 2016, 00:03
Has liked: 0 time
Been liked: 0 time
FAF User Name: RANKOR

Re: new mod_FA_dbmods

Postby Uveso » 07 Oct 2016, 21:09

I looked at your mod pictures and i like your units.

They are maybe a bit too detailed. I mean the 4 leg Unit wiht the whole city on top of it :D
At least for a T3 unit. Maybe good as experimental unit.

I dont like the idea to make units only for cybran. If you use this in multiplayer, why would UEF, Aeon, Seraphim or Nomads player use this mod ?

In my eyes the air units are a bit overpowered for T3 units. (double nuke and 28 clusterbumbs...)
And if i look at the model, i don't see a cybran unit. They look more like Nomads or UEF units.

In the final reckoning, it's a very promising start.
I like to see more!
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Re: new mod_FA_dbmods

Postby RANKOR » 08 Oct 2016, 07:22

Thanks. Yes, I absolutely agree. This is my first three unit I have ever done. I saw Total mayhem mod - perfect (there can be seen more detailed units). I will work on that and try to make units more realistic and detailed.

I like cybran the most but I do the same number of units for each fraction for sure. I have heard about nomads but can´t find it at all.

Yes, its only idea for T3 units but it can be experimental. There is not very much T3 units in game I would say.
Thanks for your comments. I work in Blender may be 1 month now.

The most difficult part will be implementation to the game.
RANKOR
 
Posts: 3
Joined: 07 Oct 2016, 00:03
Has liked: 0 time
Been liked: 0 time
FAF User Name: RANKOR

Re: new mod_FA_dbmods

Postby Uveso » 08 Oct 2016, 08:28

No.
building a new unit is more difficult then implementing this into the game.

Writing a unit blueprint is simple.
Basically you take a blueprint from a similar unit and only change the filenames and bone-names inside the blueprint.

And if you need help, just ask.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Re: new mod_FA_dbmods

Postby RANKOR » 08 Oct 2016, 19:59

Perfect! I need to more time to improve and invent more models. It is wonderful to find something who can help with the building. I will ask you for sure :)
RANKOR
 
Posts: 3
Joined: 07 Oct 2016, 00:03
Has liked: 0 time
Been liked: 0 time
FAF User Name: RANKOR

Re: new mod_FA_dbmods

Postby speed2 » 08 Oct 2016, 20:15

Keep it up, one day I might ask you to make me some new units for my custom missions ;)
Spoiler: show
btw. I've fixed the link in the first post for you
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2


Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest