Balthazar wrote:Now, I may live to regret what I am about to say, .
please do!
i have a list!
even one of these features would be a lovely undertaking!
1. t2/3 artillery - add a barrage mode to it
t2 - 3-5 shots in clip -3-500mass per shot
an extra weapon with special shots - that load like a missile silo and can be fired rapidly if needed.
t3 sera - 3-5 shots in clip - 1000mass per shot
the interesting one is the sera t3 arty which launches a lightning storm, but it uses all its ammo in one shot. the more ammo used, the stronger/longer lasting it will be.
it should be stopped by shields though
2. improve novaxes with jamming - "drops" fake units that dont move
add special jamming code to the novax that makes it drop radar signatures everywhere it goes, for maximum confusion!
to explain the signatures should not move like they do now. (or move but like real units would, with pathfinding and so on, arranging into formations, ect)
while we are at it might as well copy that feature onto all other units with jamming, since current jamming is a bit poor.
4. have a look at making super tall shit like the chicken visible to surface intel while underwater.
currently stuff thats on the water is in the seabed layer, which means we cant see it on radar, but it can shoot us if its weapons are above water!
it would be great if we had some way of telling if its above water or not and letting us see it somehow.
5. Reduce damage to submerged units
submarines are cool and all, but its always a little strange how a weapon hitting the waters surface deals full damage to them all the time. it would be great if we could somehow reduce the aoe for underwater targets (so you dont hit subs deep underwater with a 1.5 aoe weapon) or to reduce the damage they take while underwater, or both!
6. seraphim lightning tank meltdown feature
so the t3 maa for seraphim, the lightning tank (added during faf patches) is a nice little aa unit, but seraphim in general are a little lacking in interestingness, and since they command the power of lightning, it would be very awesome to have a "reactor meltdown" feature where the lightning tank overloads and releases a lightning storm!
the less hp it has left, the weaker the storm, and it would need to stay still for a second or two to create the storm, destroying itself in the process
7. aeon unit and structure animations
as the observant players in supcom have noticed, the aeon have a bunch of unpacking units and structures. they are awesome!
the issue is that not all of them have this amazing feature, and i think that every unit and structure deserves some sort of pack/unpack animation!
if you havent seen the animations yet, just create a sandbox and spawn a hydro, its amaaaazing!
we can then add lots of cool things like increasing the hp of the unit while disabling its functions (i believe that the 4DC mod does something similar)
if any of these could become real, i will love you forever!
(also if you need more ideas theres a lot more where that came from, me and a buddy have a mod planned that needs a lot of new units and mechanics)