Nuclear Repulsor Shields V20 for all game versions

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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Salzstangl » 19 Jan 2018, 20:02

Hi all,

Actually Im not really sure if it's connected to the mod, but make your own opinion:

First I started faf and tried to join a game. First game didnt connect to host, second game hat this mod "Nuclear Repulsor Shields V16.
It asked me if I wanted to download it, I pressed ok.
The next Pop-up said, the mod would not be installed correctly, and I should download it from somewhere else (where can I download mods at all?).
After this I got the following issues:
- The mod is shown in the vault -> mods (along with others I played before)
- I can't find it in the list if I try creating a custom game
- The page vault -> maps is empty and only says "ERR_EMPTY_RESPONSE"
- I can join other games without mods, so I guess firewall etc. are ok
- SOME other mods are causing problems as well now, but this one was the first

I'm running faf-client (non-steam) v0.16.1-rc.3+334 (newest I think)

If you want me to try something feel free to answer here or pm me (this is my first post, do whatever there is)

Thanks for reading all of this

Salzstangl

/Edit: Another issue, seemingly not connected to this. Sorry for disturbances
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Uveso » 20 Jan 2018, 16:18

Hello Salzstangl,

your name sounds "lecker" :)

Well, you can always download the latest version of the mod from the vault or from the first post in this topic.
They have always the same version.

Greetings, Uveso.
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Jack_why_u_here » 02 Apr 2018, 09:23

Hi, nice mod thx.
Can u fix pls bug with aeon t4 arty salvation shoots through Nuclear Repulsor Shields?
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Uveso » 02 Apr 2018, 10:34

Hello Jack_why_u_here,

i did a test with all Arties versus a Metropolis Shield.
Shield is tanking the damage without repair:
https://youtu.be/6LUn-Hjiqzk
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby possess1on » 04 Apr 2018, 17:07

check please, the bug is, well, it's not always

https://youtu.be/WiM_KpkQwsk
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Sirrace » 19 Aug 2018, 06:49

Hey Uveso,

Love the mod. Thanks so much for this awesome contribution! This was previously working months ago but no nukes no longer appear to be colliding with either village, city, or metropolis shields.

-Tested all 12 shields using regular and exp nukes
-Only mod enabled was nuclear repulsor shields

Thought I'd give you a heads up. Thanks again!
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Uveso » 19 Aug 2018, 12:30

Hello Sirrace,

i play with this mod every day and test it against arty and nuke fire.
Works perfect here.

Could you post your game.log?
Maybe we can find a hint there, why it's not working for you.

[Edit]
The bug that was reported by possess1on was not a mod bug.
The aeon salvation arty can bleed through the shield.
That happens when the arty shell splits into smaler splitters right above the shield.
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Re: Nuclear Repulsor Shields V1.6 for all game versions

Postby Sirrace » 18 Oct 2018, 01:37

Hi Uveso!

Thanks for the quick reply. I apologize for the super delayed response -- haven't played supcom in a while. As an update, I don't know what I did but it's working just fine now. Thanks and continuing to love the mod!
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Re: Nuclear Repulsor Shields V1.7 for all game versions

Postby Uveso » 27 Nov 2018, 05:55

Update 27.Nov.2018 (v1.7)

Removed (sorian) customunits implementation and replaced it with real AI platoon builders.
Fixed a bug where Cybran was unable to build Village Shields.
Fixed some shields not giving adjacency bonus if surrounded by energy buildings.
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Re: Nuclear Repulsor Shields V18 for all game versions

Postby Uveso » 27 Feb 2019, 02:45

Update 27.Feb.2019 (v18)

Removed overspill damage for Shields.
(Damage will no longer be transfered to nearby shields)
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