Hi there,
I've been modifying the Indestructible Experimental Shields mod to make it more AI-Friendly.
Originally, the AI had a 25% chance to build these (as opposed to a T3 Shield Generator -- Using SorianAI of course) which I lowered to 10%.
Now, I don't know fully how sensible the AI is. Does the AI build something even when it's utterly unfeasable? The modifications I've made to the Shield Gen put the energy maintenance up from 70k to 100k, and I worry that the AI may get a lucky roll of the dice and decide to try throwing one of these up waaay before they're even close to enough energy income.
What I would like to know, is if it's possible to have units that ONLY the AI can build? That way I could make a cheaper version, with a much lower energy maintenance, that Human players are unable to build that the AI could throw up without too much of an impact on their Eco. As it is now, I worry that the AI might try throwing one up as soon as they hit T3 and essentially kill their entire build rate because of having -90k power or so.