Adjacency question

Everything about mods can be found here.

Moderator: Morax

Adjacency question

Postby RavenCurow » 28 Aug 2016, 12:58

Would it be possible for a unit to pass along adjacency from one unit to another. For example I'm using the Cybran Network Node building in my mod and I want to use it to transfer the adjacency bonus of power generators that are pluged into it to a unit that the network node is plugged into. Would that be possible and what would it require as far as scripting?
RavenCurow
Avatar-of-War
 
Posts: 98
Joined: 30 Oct 2014, 01:17
Has liked: 1 time
Been liked: 14 times
FAF User Name: RavenCurow

Re: Adjacency question

Postby Hawkei » 29 Aug 2016, 08:15

So... Let me see if I understand this. You want a structure to provide adjacency without actually being adjacent?


Image
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Re: Adjacency question

Postby RavenCurow » 29 Aug 2016, 08:39

In a sense yes. I want a building that will pass specific adjacency types from one build to another. For example I use a Cybran Network Node. I want to be able to plug say 4 Tech 1 pgens into the Network Node and then plug the node into a factory. When working as intended the Node would pass all 4 adjacency bonuses from the pgens to the factory through the node.
RavenCurow
Avatar-of-War
 
Posts: 98
Joined: 30 Oct 2014, 01:17
Has liked: 1 time
Been liked: 14 times
FAF User Name: RavenCurow

Re: Adjacency question

Postby ZLO_RD » 29 Aug 2016, 09:07

Really cool idea.
It could work like pipe that would extend/mimic adjustency bonus of structures that it is adjusted to.
Or like point to point connection as you said at one point you connect 4 pgend at another you place a power consuming building.
Also it could be kinda a network of all available adjustency bonuses, but that is a bit too much lol

Also maybe make special generators that don't produce recources but instead give much bigger adjustency bonuses. - I think this last one is a really cool idea
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: Adjacency question

Postby RavenCurow » 29 Aug 2016, 09:14

ZLO my mod actually already does that. This was just seeing if I could do ssomething cooler. Look at my Civilians V2 mod in the forum.
RavenCurow
Avatar-of-War
 
Posts: 98
Joined: 30 Oct 2014, 01:17
Has liked: 1 time
Been liked: 14 times
FAF User Name: RavenCurow

Re: Adjacency question

Postby Hawkei » 29 Aug 2016, 10:47

You may not have noticed, but I was actually being sarcastic. WTF is the whole idea behind extending the adjacency concept to buildings which aren't adjacent? You may as well just remove the whole concept of adjacency. Because it just doesn't mean anything.

This is a really complex idea, which provides no improvement to gameplay. So I vote no.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Re: Adjacency question

Postby RavenCurow » 29 Aug 2016, 10:55

Okay, but this is a post asking for help for a personal mod. Not something that would be added to faf except by anyone that would want to download it to play themselves. If you had nothing to contribute other than to say you don't want to help then why post? Your only reason for posting was to make a condescending remark.
RavenCurow
Avatar-of-War
 
Posts: 98
Joined: 30 Oct 2014, 01:17
Has liked: 1 time
Been liked: 14 times
FAF User Name: RavenCurow

Re: Adjacency question

Postby lextoc » 29 Aug 2016, 11:01

Hawkei wrote:You may not have noticed, but I was actually being sarcastic. WTF is the whole idea behind extending the adjacency concept to buildings which aren't adjacent? You may as well just remove the whole concept of adjacency. Because it just doesn't mean anything.

This is a really complex idea, which provides no improvement to gameplay. So I vote no.

RavenCurow is right, there's no need for your posts.
I'm watching you!
User avatar
lextoc
Supreme Commander
 
Posts: 1057
Joined: 17 Mar 2013, 18:08
Has liked: 287 times
Been liked: 227 times
FAF User Name: lextoc

Re: Adjacency question

Postby RavenCurow » 29 Aug 2016, 11:28

On another note there may be another way of doing this that keeps the theme of a power distribution building without going overboard. Would it be possible to have the building detect how many of a certain type of building are plugged into it and then increase its adjacency bonus bonus based on that number? I remember seeing a post about something similar for a factory that scaled build rate to number of mexes nearby.
RavenCurow
Avatar-of-War
 
Posts: 98
Joined: 30 Oct 2014, 01:17
Has liked: 1 time
Been liked: 14 times
FAF User Name: RavenCurow

Re: Adjacency question

Postby Hawkei » 29 Aug 2016, 11:32

Remarks were not intended as condescending. Perhaps I had misunderstood the question to be asking for feedback on a concept rather than technical advice per se.

Though as with all things technical, "need is the mother of invention", and I'm still not seeing it. In trying to tease out the essential 'need' I am infact trying to get to the essentials of what is actually required. Which is of course the first and often overlooked step in devising solutions. I am challenging the concept - in the hopes of eliciting a response to justify it. Though, I can appreciate that you might interpret this as condescension. With the lack of such response I am beginning to question the need - and so therefore cannot really help.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Next

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest