by RavenCurow » 28 Aug 2016, 05:44
Unfortunately not because the buff I want make doesn't exist in the games buff file normally so I have no buff parameters to draw on for the blueprint.
Edit: It seems towards the bottom someone does explain what I need. Thanks.
Edit: Nevermind. I can't do it that way. There are only certain stats you can call in a buff blueprint normally. Things like max health, rate of fire, build rate. Unfortunately mass and energy production aren't included
I would have to modify the Buff.lua with a new buff function and the call it in a blueprint. I've tried that, but it isn't working.
Edit: After looking at another mod that does what I want I was able to solve this problem. It seems that normally it is impossible for a unit to have a production buff and and adjacency buff at the same time. So I had to right a code that allowed that in the unit file and hook it. Works great now. On to the next mod mystery lol. I hope people don't get tired of my constant questions.