Antares Unit Pack Broken?

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Antares Unit Pack Broken?

Postby bolbies » 02 Aug 2016, 18:07

Hi, I came back after a few months to see that Blackops is kind of in a rough shape but with a usable alpha, and the Antares Pack just broken. The units I've used have all their animations but they don't shoot. Is this the case for others? I've tried searching for an updated version but I can't find one. Is someone working on it?
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Re: Antares Unit Pack Broken?

Postby Uveso » 02 Aug 2016, 22:00

Hello bolbies,

The Antares unitpack is not updated from the original author, and i guess it will never be.
As i know, no one is working on it, so there is no official updated version public.

But if your life depends on it, and you can keep a secret:
http://faforever.uveso.de/AntaresUnitPackV2.4.zip

Also if you want more units to play with the newest gamerversion then take a look here:
http://forums.faforever.com/viewtopic.php?f=41&t=12416

greetings, uveso.
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Re: Antares Unit Pack Broken?

Postby bolbies » 02 Aug 2016, 22:42

I love you :') Thank you so much!
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Re: Antares Unit Pack Broken?

Postby Uveso » 02 Aug 2016, 23:46

You are welcome.
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Re: Antares Unit Pack Broken?

Postby Professor » 13 Aug 2016, 16:45

Really nice work updating the mods, thank you very much.
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Re: Antares Unit Pack Broken?

Postby Uveso » 13 Aug 2016, 20:37

I'm glad, you like it.

I simply can't play SC without mods :)
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Re: Antares Unit Pack Broken?

Postby IMAZOMBIE358 » 08 Jun 2018, 02:24

what happened to the cybran xp anti air turret? it is one of the few units i must have when playing with air. 90% of the units this pack adds i do not use. i really only have it for the shields, t3 engineering stations and that big anti air laser turret. the rest are just too op to be useful. not saying all the units arent op, they certainly all are, but dammit i need that fryer!!!
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Re: Antares Unit Pack Broken?

Postby Uveso » 08 Jun 2018, 16:21

Hello IMAZOMBIE358,

i can't remeber what happened to those units.
As I know i removed the engineer stations because the AI was crashing while using them.

I will take a look at it after the weekend.
Then i can say more.
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Re: Antares Unit Pack Broken?

Postby IMAZOMBIE358 » 09 Jun 2018, 04:31

eeeeh.... version 4.2 the ai do not use any of the antares units and im fine with that, ESPECIALLY if removing another essential unit from the mod. really the only reason im upset is because the fryer does not shoot in faf. it shoots fine with the steam version. personally i feel this mod is not something that should be used seriously. the units are all far too overpowered to be used that way and i really dont want to have to deal with the ai hiding behind a mess of siege shields.

i use this pack only against the ai and for testing purposes. these units are god tools really, the ai should not be allowed to play with them. i see no reason why anyone would want the ai to use them.

if i had known the most recent versions removed the engineering stations, i would have used that as my first complaint.


i know i dont play this game the way most people do, but 4.2 was almost perfect outside of faf. the only complaints i had then were the damage of the uef, aeon and seraphim anti-air turret damage and ineffectiveness of their anti nuke turrets.

by this, i mean in comparison to the fryer and defender. the fryer can take down a horde of non-experimental units before they get too far into range, just like it should. it requires 3 or 4 of the uef version to be as effective as a single fryer. the uef anti nuke wont destroy the missile until it is directly above. this is ofc only effective at all because any nukes fired at me by the ai were at the anti nuke turrets. i imagine they would not work at all otherwise.

i should also point out that i have been using version 4.2 because newer versions remove the engineering stations and the fryer.
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