It appears to be a not-critical bug, however, when making my UI mod I keep getting the following errors:
- Code: Select all
WARNING: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable set from:
stack traceback:
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(64): in function `SetFunction'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(95): in function `Set'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function `ResetLayout'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(68): in function `ResetLayout'
... alliance\gamedata\mohodata.scd\lua\maui\control.lua(43): in function `OnInit'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(74): in function <...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua:73>
[C]: in function `InternalCreateBitmap'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): in function `__init'
...d alliance\gamedata\mohodata.scd\lua\maui\button.lua(9): in function `initfn'
... alliance\gamedata\mohodata.scd\lua\system\class.lua(258): in function <... alliance\gamedata\mohodata.scd\lua\system\class.lua:246>
...rselection\modules\helpmodules\helpuserinterface.lua(27): in function `CreateButton'
...rselection\modules\helpmodules\helpfilterbuttons.lua(19): in function `CreateFilterButton'
...iance\mods\filterselection\modules\userinterface.lua(8): in function `CreateUI'
...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(721): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:717>
...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(738): in function `CreateUI'
...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(322): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
And I got no clue why. The files mentioned are:
Userinterface:
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local helpFilter = import("/Mods/FilterSelection/Modules/HelpModules/HelpFilterButtons.lua")
local LayoutHelpers = import('/lua/maui/layouthelpers.lua')
function CreateUI(parent)
local a = helpFilter.CreateFilterButton(parent, "land", true)
--LayoutHelpers.AtRightTopIn(a, parent, 200 , 200)
end
Helpuserinterface:
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local UIUtil = import('/lua/ui/uiutil.lua')
local Bitmap = import('/lua/maui/bitmap.lua').Bitmap
local Button = import('/lua/maui/button.lua').Button
-- Creates a bitmap.
-- parent: The UI element that is the parent of this UI element. Position is relative to the UI element.
-- normal: The path to the normal icon of this bitmap.
function CreateBitmap(parent, normal)
LOG("Helpuserinterface: Bitmap path: " .. normal)
bit = Bitmap(parent)
bit:SetTexture(RetrieveIcon(normal))
return bit
end
-- Creates a button.
-- parent: The UI element that is parent of this UI element. Position is relative to the parent.
-- normal: The way the button looks generally.
-- hover: The way the button looks when the mouse is over it.
-- down: the way the button looks when clicked.
-- up: the way the button looks right after clicking and right before going back to the normal / hover state.
function CreateButton(parent, normal, hover, down, up)
button = Button(parent, RetrieveIcon(normal), RetrieveIcon(hover), RetrieveIcon(down), RetrieveIcon(up) )
return button
end
-- Retrieves the actual icon from the path.
function RetrieveIcon(iconpath)
if DiskGetFileInfo(iconpath) == false then
LOG("Helpuserinterface: Can't find icon in path: " .. iconpath)
iconpath = '/textures/ui/common/icons/units/default_icon.dds'
end
icon = UIUtil.UIFile(iconpath)
return icon
end
Helpfilterbuttons:
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local helpUI = import("/Mods/FilterSelection/Modules/HelpModules/HelpUserinterface.lua")
local helpTex = import("/Mods/FilterSelection/Modules/HelpModules/HelpTexture.lua")
function CreateFilterButton(parent, iconname, multipleicons)
local normal, hover, down, up
if multipleicons then
normal, hover, down, up = helpTex.GetPathMultipleIcons(iconname)
else
normal = helpTex.GetPathIcon(iconname)
hover = normal
down = normal
up = normal
end
LOG("We got here!")
local UIGroup = helpUI.CreateButton(parent, hover, hover, down, up)
UIGroup.Depth:Set(42)
UIGroup.Width:Set(34)
UIGroup.Height:Set(34)
UIGroup.Neutral = helpUI.CreateBitmap(UIGroup, helpTex.textureNeutral)
UIGroup.FilterOut = helpUI.CreateBitmap(UIGroup, helpTex.textureFilterOut)
UIGroup.FilterIn = helpUI.CreateBitmap(UIGroup, helpTex.textureFilterIn)
UIGroup.Active = false
UIGroup.OnHide = function (self, hidden)
if hidden then
UIGroup.Neutral:Hide()
UIGroup.FilterOut:Hide()
UIGroup.FilterIn:Hide()
else
if not UIGroup.Active then
UIGroup.Neutral:Show()
else
--UIGroup[tostring(import("/Mods/FilterSelection/Modules/Functionality.lua").functionality)]:Show()
end
end
return true
end
return UIGroup
end
Now -before I started redoing a lot of my code it all worked fine.
And, the errors do not make Supreme crash.
However, the bitmaps are not shown (only the button is).
Does anyone have any idea about what could be causing this?
Lots of love,
Jip