My (currently) personal UEF 'Reinforcements Mod' progress

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My (currently) personal UEF 'Reinforcements Mod' progress

Postby Lex Ryder » 01 Jun 2016, 09:06

I have been playing SC for a few years now. Didn't join FAF until a few months ago and only started modding a lesser amount of a few months ago. Through plenty of trial & error, as well as some help from the community, I've done some work on a mod that gives the UEF some new units to play with. I have some touching up to do, as well as a lot more units to add, but this is what I have built so far.

1: Nuclear Bomber - Bomber that drops a Nuke
2: EMP Bomber - Bomber that drops a 30-second EMP across a wide area
3: EMP Tactical Missile - Missile that launches a 30-second EMP across a wide area
4: Heavy Laser Defense - Stationary turret that blasts a Satellite Defense laser
5: UEF Mobile Reinforcements Factory - Factory (Photo below) that exclusively builds my mobile reinforcement units. Amphibious, so it can build any naval units I come up with, too. Model modified from a T3 Naval factory.

lexlabs2.jpg
lexlabs2.jpg (84.76 KiB) Viewed 2737 times


For my first working work, what do y'all think of the ideas I've put together on this mod?
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Green_Nymph » 01 Jun 2016, 13:05

Would be nice if you could upload it here so we can see things in action. Looks pretty cool to me. I love the idea of EMP bomber. I think there should be a thing like T3 tac missile thats emp missile so this things fits nice. The Nuke bomber might be a bit OP
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Uveso » 01 Jun 2016, 18:14

Hey Lex Ryder,

awesome work!
Why only UEF? Make a mod balanced for all 4 factions. I guess many people would love that !

greetings Uveso.

Ps: If u plan to make some Seraphim Units, i need some for Total Mayhem :D
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Lex Ryder » 01 Jun 2016, 21:53

All in good time, lads. The past few days have had the real breakthroughs at the start of the mod. I likely will put together some units for all four factions. Lots of free time over the summer to pump this stuff out!
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Uveso » 02 Jun 2016, 04:34

Sounds good !

and you know; if you need help, just ask!
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby HUSSAR » 06 Jun 2016, 21:27

it looks like an interesting mod... I look forward to playing it some time soon!
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MY FAF CONTRIBUTIONS:
UI Mod - Supreme Score Board
FAF Feature - Accurate Units Stats
FAF Feature - Unit Restriction Manager
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Dudekahedron » 05 Oct 2016, 17:45

Hi Lex Ryder,
I've been playing around trying to make my own mod (mostly just to pass the time), and I was wondering how you got the EMP buff to work for the UEF?
I always get errors that don't explain a whole lot!
Thanks
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Lex Ryder » 09 Oct 2016, 22:30

Unfortunately a computer wipe made me lose the mod, but I know it was really simple when I did it. I will be continuing my work and I'll certainly get back to you when I have it figured out again.

If I recall, it was just a copied EMP buff from the Cybran nuke pasted under whatever unit's weapon in the .bp file.
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Re: My (currently) personal UEF 'Reinforcements Mod' progres

Postby Dudekahedron » 11 Oct 2016, 17:05

Oh woops, forgot to update this, sorry. I further narrowed my issues down to beam weaponry. As far as I can tell, beam weapons and projectile weapons have different ways to apply buffs to their targets. So my issues are beam-related :)
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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