I looked to the video resin and you did an amazing work. Ressurection and reflected projectiles are very usefull features that can be added to make unique units.
The black hole effect is technically impressive.
You are still coding mods for FA ?
Forged Alliance Forever Forums
Moderator: Morax
Franck83 wrote:I looked to the video resin and you did an amazing work. Ressurection and reflected projectiles are very usefull features that can be added to make unique units.
The black hole effect is technically impressive.
You are still coding mods for FA ?
Take a closer look at the Seraphim beam-tenticle. It's a one of a kind unit and could be modded to be "attached" to an existing unit. Made that while I was on deployment to Italy several years back. Never did get around to making the hydra unit I wanted with it. Maybe you can try?
Sync.Data = {}
MyData = {}
MyData.global ={}
function SetSync(data)
MyData = data
end
SyncMetaMyDataGlobal = {
__index = function(t,key)
local Domain_id = rawget(t,'Domain_id')
return MyData.global[Domain_id .."_" .. key]
end,
__newindex = function(t,key,val)
local Domain_id = rawget(t,'Domain_id')
rawset(MyData.global,Domain_id .. "_".. key, val)
Sync.Data = MyData
end,
}
function LinkDataBase(Domain_id)
local Domain = {}
Domain.Domain_id = Domain_id
setmetatable(Domain,SyncMetaMyDataGlobal)
return Domain
end
function Inc()
LOG(repr(MyData))
Shields.Fixed = Shields.Fixed + 1
end
-- Init technologies example that are automaticly sync'ed
Shields = LinkDataBase('Technologies_Shields')
Shields.Power = 100
Shields.Regen = 100
Shields.EnergyConsuming = 100
Here is a video of a projectile bouncing between two shields: https://www.youtube.com/watch?v=AC7IefN ... e=youtu.be
Full-blown combat: https://m.youtube.com/watch?feature=you ... 0w_H1yUU60
v3.0 of my last attempt: http://www.mediafire.com/download/rbzk1 ... ons_v3.rar
Another thhing... SIM tables and UI tables often don't mesh well. First off only cirtian things are being passed and second there is a difference between the SIM speed and the games graphical speed. Look around in forums for a few posts detailing this.
This can be a special unit featureKeep in mind that a projectiles physical speed is also a factor! Too fast a projectile can mean it passes right thru the shield, impacting the unit instead..
Let me see if i can find the script....
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