Forged Alliance Forever Forums
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ROBOTECH2140 wrote:Hi, I'm new to modding and hoping someone can help.
I've made a 3D model in Blender 2.71 and connected armature, following the tips provided on the Github page (Oygron-SupCom_Import_Export_Blender)
But when I spawn the unit in-game, no model appears.
What's more, all of the other units on screen freeze (I can select them but can't give them commands), and the game itself doesn't freeze (I can still open menus and quit the game without problems).
Does anyone know where I've gone wrong? Any help is greatly appreciated.
Thanks
Dudekahedron wrote:ROBOTECH2140 wrote:Hi, I'm new to modding and hoping someone can help.
I've made a 3D model in Blender 2.71 and connected armature, following the tips provided on the Github page (Oygron-SupCom_Import_Export_Blender)
But when I spawn the unit in-game, no model appears.
What's more, all of the other units on screen freeze (I can select them but can't give them commands), and the game itself doesn't freeze (I can still open menus and quit the game without problems).
Does anyone know where I've gone wrong? Any help is greatly appreciated.
Thanks
There's a couple things that could have gone wrong;
-Are the bones of your armature connected to one another? -> They should just be parented, not connected
-Do you have a single "parent" bone or multiple? -> All bone chains should be traceable back to a single parent
-Did you name the single bone parent appropriately? -> Ie in the script if your unit code is defined as "ABC123", that single parent bone needs to have the name ABC123
-The armature itself needs to be named "ABC123_lod0" or "ABC123_lod1"
-Your model, is it correctly attached to your armature? ->Ie all vertices are part of a bone group
-Make sure your model is entirely made of triangle faces, and that the normals of all the faces are pointed the right way
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