Import/Export models on Blender?

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Import/Export models on Blender?

Postby Lex Ryder » 19 Apr 2016, 02:38

I'm looking for a way to open/edit/build models & animations in Blender. There's old stuff on here for it, but not anything that seems to work nowadays.
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Re: Import/Export models on Blender?

Postby justmakenewgame » 20 Apr 2016, 15:26

there is a link somewhere in this topic viewtopic.php?f=41&t=10433
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
https://www.youtube.com/watch?v=3--CgLvJGpk

<Aurand> dogler; you made bad decisions
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Re: Import/Export models on Blender?

Postby Lex Ryder » 21 Apr 2016, 01:39

Thank you! I'd been there before but made an installation mistake. All good now!
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Re: Import/Export models on Blender?

Postby ROBOTECH2140 » 16 Mar 2017, 14:43

Hi, I'm new to modding and hoping someone can help.

I've made a 3D model in Blender 2.71 and connected armature, following the tips provided on the Github page (Oygron-SupCom_Import_Export_Blender)

But when I spawn the unit in-game, no model appears.

What's more, all of the other units on screen freeze (I can select them but can't give them commands), and the game itself doesn't freeze (I can still open menus and quit the game without problems).

Does anyone know where I've gone wrong? Any help is greatly appreciated.

Thanks :D
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Re: Import/Export models on Blender?

Postby Dudekahedron » 17 Mar 2017, 18:01

ROBOTECH2140 wrote:Hi, I'm new to modding and hoping someone can help.

I've made a 3D model in Blender 2.71 and connected armature, following the tips provided on the Github page (Oygron-SupCom_Import_Export_Blender)

But when I spawn the unit in-game, no model appears.

What's more, all of the other units on screen freeze (I can select them but can't give them commands), and the game itself doesn't freeze (I can still open menus and quit the game without problems).

Does anyone know where I've gone wrong? Any help is greatly appreciated.

Thanks :D


There's a couple things that could have gone wrong;
-Are the bones of your armature connected to one another? -> They should just be parented, not connected
-Do you have a single "parent" bone or multiple? -> All bone chains should be traceable back to a single parent
-Did you name the single bone parent appropriately? -> Ie in the script if your unit code is defined as "ABC123", that single parent bone needs to have the name ABC123
-The armature itself needs to be named "ABC123_lod0" or "ABC123_lod1"
-Your model, is it correctly attached to your armature? ->Ie all vertices are part of a bone group
-Make sure your model is entirely made of triangle faces, and that the normals of all the faces are pointed the right way
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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Re: Import/Export models on Blender?

Postby ROBOTECH2140 » 29 Mar 2017, 13:48

Dudekahedron wrote:
ROBOTECH2140 wrote:Hi, I'm new to modding and hoping someone can help.

I've made a 3D model in Blender 2.71 and connected armature, following the tips provided on the Github page (Oygron-SupCom_Import_Export_Blender)

But when I spawn the unit in-game, no model appears.

What's more, all of the other units on screen freeze (I can select them but can't give them commands), and the game itself doesn't freeze (I can still open menus and quit the game without problems).

Does anyone know where I've gone wrong? Any help is greatly appreciated.

Thanks :D


There's a couple things that could have gone wrong;
-Are the bones of your armature connected to one another? -> They should just be parented, not connected
-Do you have a single "parent" bone or multiple? -> All bone chains should be traceable back to a single parent
-Did you name the single bone parent appropriately? -> Ie in the script if your unit code is defined as "ABC123", that single parent bone needs to have the name ABC123
-The armature itself needs to be named "ABC123_lod0" or "ABC123_lod1"
-Your model, is it correctly attached to your armature? ->Ie all vertices are part of a bone group
-Make sure your model is entirely made of triangle faces, and that the normals of all the faces are pointed the right way


Hi Dudekahedron,

Thanks for your response, I had left off the _lod0 in the armature name. The model now appears in-game, but the textures do not fit properly.

The textures fit correctly in Blender and I exported a UV map for the texture (which I converted to a dds file in gimp) and renamed _Albedo.dds but don't where I'm going wrong.

Thanks again,
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Re: Import/Export models on Blender?

Postby Dudekahedron » 05 Apr 2017, 01:33

Sorry the delay.
When you export the model, the script takes the first UV map listed in the vertices detail panel. Not the one selected. So I'd suggest (duplicating your object then) deleting all the non-useful UV unwraps. If that's not it, do upload a picture so we can see!
Check out my mod (in development): /viewtopic.php?f=41&t=13326
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