ui mod request

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ui mod request

Postby keyser » 15 Apr 2016, 09:44

Not sure if some guy are available to do this or even if it s possible.
Just giving some idea there.

Is it possible to have 2 rally point from a factory ? (like in starcraft) : 1 for engie and second one for other units.

Is it possible to make change the priority of some factory ? For exemple a factory spaming engie would not be selected if you double click over a t1 facto spaming units. And maybe shift + double click over a t1 facto would still select all factory. If i double on a factory spaming engie i would be able to select all facto spaming only engie...

Last thing : can we make an unit go out of the repeat loop ? Ie i want to upgrade a factory but don t want to cancel the actual unit being build. So i would it to not be build again afterward.

Not sure if every thing is understandable.
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Re: ui mod request

Postby JaggedAppliance » 15 Apr 2016, 14:08

keyser wrote:Is it possible to have 2 rally point from a factory ? (like in starcraft) : 1 for engie and second one for other units.

It's not the same but I use slave factories and when I need to reclaim I can have all the slaves rallying to different spots.
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Re: ui mod request

Postby yorick » 15 Apr 2016, 15:24

keyser wrote:Not sure if some guy are available to do this or even if it s possible.
Just giving some idea there.

Is it possible to have 2 rally point from a factory ? (like in starcraft) : 1 for engie and second one for other units.

Is it possible to make change the priority of some factory ? For exemple a factory spaming engie would not be selected if you double click over a t1 facto spaming units. And maybe shift + double click over a t1 facto would still select all factory. If i double on a factory spaming engie i would be able to select all facto spaming only engie...

These sound possible, i dont know for certain that UI-mods can access what a factory is building ( i suspect they can). If they can, this should be doable.
If you know a bit of lua you can try to customize UI-party/selection deprioritizer since they already can do similar stuff.

Last thing : can we make an unit go out of the repeat loop ? Ie i want to upgrade a factory but don t want to cancel the actual unit being build. So i would it to not be build again afterward.

It is not quite this, but there is a hotkey for "delete all units except the current one" in a factory.
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Re: ui mod request

Postby keyser » 15 Apr 2016, 16:32

It's not the same but I use slave factories and when I need to reclaim I can have all the slaves rallying to different spots.

Yeah that's a good idea. never really thought of it :)

These sound possible, i dont know for certain that UI-mods can access what a factory is building ( i suspect they can). If they can, this should be doable.
If you know a bit of lua you can try to customize UI-party/selection deprioritizer since they already can do similar stuff.

yes i was thinking about deprioritizer too. maybe it's possible to make it so that you can manually set the priority of a facto in game.

It is not quite this, but there is a hotkey for "delete all units except the current one" in a factory.

sorry my sentence is really bad. I know about the hotkey (still not available in normal game afaik, only in beta)

for exemple : i want to upgrade a T1 facto to HQ. I press this "delete all units except the current one" hotkey (so that i don't stop the production of my last mantis), then i queue up my T2 upgrade and some T2 unit. But this doesn't remove the mantis being made from the "infinite loop" of the queue. Meaning that if i don't come back after my mantis is finished to my facto, the mantis will be build at the T2 stage...
not sure if that's easily understandable.
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