HazardX Marker Editor Source Code?

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HazardX Marker Editor Source Code?

Postby Lionhardt » 20 Mar 2016, 09:05

I am using Supreme Marker Editor 0.921 BETA for AI marker placement and the tool throws an index out of range type error for more than 8 armies in the scenario.lua. Does anyone have the source code? This might be an easy fix, because maybe he just hardcoded some vector to size 8...
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Re: HazardX Marker Editor Source Code?

Postby Krapougnak » 20 Mar 2016, 10:06

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Re: HazardX Marker Editor Source Code?

Postby nine2 » 20 Mar 2016, 10:28

He has said he won't give the code. However he gave the essential hard as hell bit that reads maps and draws them
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Re: HazardX Marker Editor Source Code?

Postby nine2 » 20 Mar 2016, 10:37

Actually it's .net so can be decompiled and fixed. Send me
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Re: HazardX Marker Editor Source Code?

Postby nine2 » 25 Mar 2016, 06:32

I tried but its obfuscated. I can't fix it
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Re: HazardX Marker Editor Source Code?

Postby Lionhardt » 25 Mar 2016, 12:16

Okay, thanks a lot. Why does he obfuscate it?! It's not like he can make my money with that... a real d*** move imo.
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Re: HazardX Marker Editor Source Code?

Postby nine2 » 25 Mar 2016, 12:44

Easy now. This guy is a legend who did some epic cool shit. He has also helped recently. Delete post pls
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Re: HazardX Marker Editor Source Code?

Postby mirroredwang » 25 Mar 2016, 16:03

why wont people give code?
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Re: HazardX Marker Editor Source Code?

Postby d-_-b » 31 Mar 2016, 13:54

i don't know if this applies to .net, but i seriously doubt they contain the original symbol names in a non-debug build...

that decompiling code is automatically ofuscated, it need not have been intentional by the author, decompiled code is almost universally unreadable unless you are the kind of person who can see the matrix...

it would be like trying to read minified JS, even if the whitespace was intact, not having meaningful variable names makes it impossible to keep track of stuff.

also super-weird... releasing the hard part of code, but not the boilerplate... when this is clearly just some hardcoded assumption about the maxplayers.
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Re: HazardX Marker Editor Source Code?

Postby nine2 » 31 Mar 2016, 14:17

hi db, you just made all of that up :)
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