Universal Colossus mod?

Everything about mods can be found here.

Moderator: Morax

Universal Colossus mod?

Postby Nickaye » 09 Nov 2015, 03:56

The Universal Colossus was my <3 <3 <3 back in Supcom 2.

I found a mod that "adds" the Universal Colossus in the game, but when I actually looked at it in my singleplayer match, it just looked like a broken model of the Galactic Colossus.
https://code.google.com/p/healthandmana ... p&can=2&q=

Is there a mod that actually adds the Universal Colossus into Supcom FA?
User avatar
Nickaye
Crusader
 
Posts: 21
Joined: 17 Jul 2015, 23:36
Has liked: 0 time
Been liked: 1 time
FAF User Name: Nickaye

Re: Universal Colossus mod?

Postby Legion Darrath » 09 Nov 2015, 18:43

The mod actually does add the Universal Colossus to FA... It just isn't the UC that you expected because the mod predates SupCom 2 by a fairly large margin. Whether the mod is still in a functional state at this point I can't really say at the moment but I can tell you that you are not going to find any mods that add the SupCom2 UC to FA due to copyright issues and quite probably a lack of interest. As for the confusion this mod may have caused, blame GPG for "borrowing" my unit's name.
Legion Darrath
Evaluator
 
Posts: 693
Joined: 03 Oct 2011, 19:50
Has liked: 7 times
Been liked: 117 times
FAF User Name: Legion_Darrath

Re: Universal Colossus mod?

Postby The Mak » 09 Nov 2015, 18:45

Yeah, it was created soon after SupCom2 came out. I have uploaded a copy: Forged Alliance Prototypes
It is an scd file so you cannot use it when you connect to FAF. It has many of the SupCom 2 units as well, sadly not all of them.

You can use it on the standalone FAF, just edit your init_faf.lua file (located in C:\ProgramData\FAForever\bin) and add it to the whitelist part. Run the FAF FA executable located in that bin folder. If you go on FAF the init_faf.lua will reset itself, so no worries if you mess it up.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak

Re: Universal Colossus mod?

Postby Nickaye » 10 Nov 2015, 05:36

The Mak wrote:Yeah, it was created soon after SupCom2 came out. I have uploaded a copy: Forged Alliance Prototypes
It is an scd file so you cannot use it when you connect to FAF. It has many of the SupCom 2 units as well, sadly not all of them.

You can use it on the standalone FAF, just edit your init_faf.lua file (located in C:\ProgramData\FAForever\bin) and add it to the whitelist part. Run the FAF FA executable located in that bin folder. If you go on FAF the init_faf.lua will reset itself, so no worries if you mess it up.

Is there a mod that adds the Cybran T-Rex?
User avatar
Nickaye
Crusader
 
Posts: 21
Joined: 17 Jul 2015, 23:36
Has liked: 0 time
Been liked: 1 time
FAF User Name: Nickaye

Re: Universal Colossus mod?

Postby The Mak » 10 Nov 2015, 16:13

I have not seen one.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak


Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest