Thank you all for your input.
The mod is called
Slowpace
- slowPace
- slowpace.png (8.24 KiB) Viewed 2605 times
I just did some testing and came to a simple mod that i am testing right now.
I upload it now and look if this is really working (with the upload).
I do not know how to change the income of the ACU over time, because i can not change this via the blueprints.
all i did in code i will post below into the code section.
what the mod does:
the ACU has 8 mass income and a raised energy and mass storage.
the game begins with full storages.
the mexes income is 50%.
all other mas generators are the same as usual.
this will make it more appalling to build up bases with mass and energy facilities.
map expansion is not that interesting anymore but will give for sure enough advantage..
also, the RAS system stacks on top of that what the ACU already generates, making this a even a more powerful upgrade than it already is.
please tell me what you think of it. and keep in mind that this mod will change slowly in time
- Code: Select all
name = "slowPace"
version = 1
copyright = "no"
icon = "/mods/slowpace/def.png"
description = "Mass from Mexes is halfed, ACU generates 8 mass from the start and has a greater E&M storage"
author = "rxnnxs"
url = "http://forums.faforever.com/forums/viewtopic.php?f=41&t=10999&p=114458#p114458"
uid = "7CC33EE4-80D5-11E5-9B89-D6771D5D46B0"
exclusive = false
ui_only = false
and
- Code: Select all
-- Blueprints.lua (hooked)
--
-- Author : Ivan Rumsey
-- Description : edited by rxnnxs for better pace in game (hopefully)
--
-- Copyright © 2007 Gas Powered Games - All rights reserved
do
local overridden = ModBlueprints
function ModBlueprints(blueprints)
overridden(blueprints)
for id,bp in blueprints.Unit do
if bp.Description
and table.find(bp.Categories, 'COMMAND') then
bp.Economy.ProductionPerSecondMass = 8
--bp.Economy.ProductionPerSecondEnergy = 200*bp.Economy.ProductionPerSecondEnergy
bp.Economy.StorageMass = 1200
bp.Economy.StorageEnergy = 10000
end
if bp.Description
and table.find(bp.Categories, 'MASSEXTRACTION') then
bp.Economy.ProductionPerSecondMass = 0.5*bp.Economy.ProductionPerSecondMass
end
end
end
end