Current Version: V10
Available by searching VetMod on the vault, this is a standalone mod which attempts to address veterancy. It changes three major things:
1 - Changes the arbitrary T1 = 1xp, T2 = 3xp etc system to one where units level up depending on the amount of mass they kill. The numbers are subject to future change of course, but currently, a unit levels up by killing 125% of its own mass. Experimentals require 50% their own mass (This is to keep it closer to the same number of T3 units killed needed to lvl up as currently). ACUs are geared to need the same number of T1 tanks as present to level up (20).
2 - Allows multiple units to take credit for a joint kill. No more having a single T1 tank go to 5 veterancy just because it landed the final shot on that ML.
3 - Replaces the current insta-heal system with a temporary (5 seconds in V1) hyper-regen. In the current game, a unit gets 10% of its default max HP insta-healed and added to max HP, as well as a slight regen boost. This mod hyper-regens 5% of default max HP, increases the max HP bonus to 20%, and gives between 1.5 and 2 times the permanent regen boost as currently.
It is hoped this mod will begin to address some of the game's problems, notably:
Needing to ctrl-k small units to avoid giving free vet.
Experimentals insta-healing on units you forgot to ctrl-k and becoming impossible to stop
Never seeing veterancy on T1 or T2 units, and to a lesser extent T3
The numbers are currently experimental. I'll need feedback to fine-tune them. Give it a go, and get back to me here
Good hunting!