Looking for a little help with unit creation?

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Looking for a little help with unit creation?

Postby Alex Dyre » 26 Aug 2015, 15:39

Just wondering if anyone knows of, or can point me towards any resources on making new models for use in game?
I've done quite a bit of searching myself and have a rough idea, but I was hoping that there was a guide or tutorial of some kind to explain the process a bit better.

I figured any such resources that did exist were probably on the now defunct GPG forums.

I'm sorry if this is the completely wrong place to post something like this, I was looking at getting back into the game, and this looks like one of the only communities left for the game!

Looking forward to getting back into the game either way!
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Re: Looking for a little help with unit creation?

Postby Alex Dyre » 26 Aug 2015, 16:03

Upon looking further, I'm actually able to use the Internet Archive "Way Back Machine" to access the GPG forums, hurrah!
I'll look through that, but any advice is still welcome!
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Re: Looking for a little help with unit creation?

Postby quark036 » 26 Aug 2015, 16:35

I haven't seen anything about modelling, but here are some tutorials on adding units to the game, so you'd just have to follow these and then insert your own model.

http://supcom.wikia.com/wiki/Unit_Creation
http://supcom.wikia.com/wiki/Beginners_ ... _Structure.
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Re: Looking for a little help with unit creation?

Postby Alex Dyre » 26 Aug 2015, 16:47

quark036 wrote:I haven't seen anything about modelling, but here are some tutorials on adding units to the game, so you'd just have to follow these and then insert your own model.

http://supcom.wikia.com/wiki/Unit_Creation
http://supcom.wikia.com/wiki/Beginners_ ... _Structure.


Thanks for the reply!
I saw the first one already myself, but sadly my question about the models are more to do with the bones and armature and how SC needs them done.
If I do figure something out I can post it here if anyone wants (I am no pro though!).
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Re: Looking for a little help with unit creation?

Postby warpie » 27 Aug 2015, 01:13

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Re: Looking for a little help with unit creation?

Postby Alex Dyre » 27 Aug 2015, 01:27

warpie wrote:You need also http://supcom.wikia.com/wiki/Blueprint


Thanks for the reply as well!
I've seen this one already but that's probably my fault for not being so specific in the original post!
Mostly looking for information on how the bones and armature works for the 3D models.
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Re: Looking for a little help with unit creation?

Postby nine2 » 27 Aug 2015, 02:25

yeah you can work in blender or 3dmax and export it to the SCM format which is what the game needs for models... you will also need to make various animations, and all that blueprint stuff to tie it all together.
viewtopic.php?f=45&t=8247&p=106672&hilit=scm#p77700
viewtopic.php?f=41&t=10433&p=105791&hilit=scm#p105791

what are you up to?
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Re: Looking for a little help with unit creation?

Postby Alex Dyre » 27 Aug 2015, 02:46

Yup, I have Blender set up for my work environment with the SCM/SCA import working already.
As for what I'm up to, just toying around with making a mod that I've always wanted :)
And nothing beats the scale of SupCom!

What I can't wrap my head around is the use of bones in the models, when I import a model, it appears to be one solid mesh with the bones acting as points. Does SC do something special to define the barrel of a tank for example?
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Re: Looking for a little help with unit creation?

Postby nine2 » 27 Aug 2015, 04:38

wouldn't have a clue. You can see in the rhino blueprint file how it references bones by name. I imagine this doesn't help you... I'm not a 3d guy. You could ask your question in those other threads I posted because certainly those guys understand stuff to some extent
Code: Select all
RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                        'Turret_Muzzle02',
                    },
                    RackBone = 'Barrel',
                },
            },

            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'Barrel',
            TurretBoneYaw = 'Turret',
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Re: Looking for a little help with unit creation?

Postby Alex Dyre » 27 Aug 2015, 05:08

Hey thanks for your input Anihilnine!
I'm not too much of a 3D guy myself which is why this is a bit of an uphill battle, I did however find out how it works myself I'll post here what I know in case it could help anyone else out.

Unit bones don't seem to act as bones. In the one mesh, every vertices in the model needs to be grouped to a specific group before the model can even be exported.
So for example every vertices in your tanks turret barrel would have to be assigned to the Turret_Barrel vertices group.

I understand this is super basic stuff, but like I said I'll leave it here in case it helps anyone else out.

Thanks everyone for your help too.
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