debug / debugger / ability to look in code

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Re: debug / debugger / ability to look in code

Postby warpie » 11 Aug 2015, 03:56

When i fount the zip about Regeneration
there was a file that was not copy in the other map, and i fount this :
Note that this mod will conflict with any mod that changes all unit blueprints (e.g. the resource rich mod packaged with the game), although it's a simple matter to combine such mods into one package that will work.


Are there examples where this conflict is made? and fixed
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Re: debug / debugger / ability to look in code

Postby SC-Acccount » 20 May 2020, 21:41

This doesn't seem to work anymore in the current version, since F9 is bound to another action. Does anyone know how to open the debug window nowadays?
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Re: debug / debugger / ability to look in code

Postby Uveso » 20 May 2020, 22:16

@SC-Acccount

F9 is still working, maybe you assigned another function to F9 ?

Open your game.prefs and check what is assigned to the F9 key.
The default keybinding should look like this:
Code: Select all
F9 = 'debug_toggle_log_window',
['Alt-F9'] = 'debug_open_lua_debugger',


F9 opens the moho debug log window and ALT+F9 is opening the LUA debugger.

You can also use the comandline parameter /showlog
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