I think I just lost a thousand braincells

Need help? This is the right place!
Note, reporting bugs and issues should be in the Tech Support forum!

Moderator: PhilipJFry

I think I just lost a thousand braincells

Postby NodCommander » 25 Jan 2015, 20:50

Okay, so. First off. This thread will contain extreme stupidity. If you can't handle stupidity, please look the other way.

Now. This is an issue I ran into twice now. Its in the form of a player called "derek_bobjack" who only plays 1v1 ladder as UEF. He will (very badly) try to expand for the first few minutes, and if (when) that fails he will go back into his starting corner and turtle worse than a Gap of Rohan player. He will spam the daylight out of T3 PD and T2 static artillery and then build nothing but Novax. If the map he spawns on is a 5x5 km, he will quit out instantly. Any other map he plays the exact same tactic every single time. (Look the online replays.)

Now, I know what you all think and say. Turtling gives your enemy 95% map control, turtling always loses against MMLs and T3 Mobile Artillery. And yes, I agree, it does. I just dont seem be able to use it correctly against this kind of player. And I know, its incredibly stupid to lose against that.

The first time playing against this player after an hour of constant bore I finnaly managed to kill him by sniping his SMD and nuking his ACU. This time, well. See the attached replay file.

I feel my main problem is I have no idea how the game plays in normal team games (Or in this case, a 1v1) after the T2 stage. If someone, constructively, can give advice on how to stop this stupidity, please do so.

Worse is. Looking at his past games, you can see a large number of these are way longer than your avarage 1v1, so it seems that Im not the only one falling for his nonsense.
Attachments
3024450-NodCommander.fafreplay
FAF replay
(134.79 KiB) Downloaded 172 times
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: I think I just lost a thousand braincells

Postby Blackheart » 25 Jan 2015, 20:54

Juicy reborn!!!!! :D

Just be happy with map control and rush game ender. Job done
User avatar
Blackheart
Priest
 
Posts: 376
Joined: 04 Jul 2012, 13:26
Has liked: 294 times
Been liked: 299 times
FAF User Name: various

Re: I think I just lost a thousand braincells

Postby NodCommander » 25 Jan 2015, 21:23

Blackheart wrote:Juicy reborn!!!!! :D

Just be happy with map control and rush game ender. Job done


Whut?

And, if you see the replay, you can see I did indeed build a Scathis.
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: I think I just lost a thousand braincells

Postby Reaper Zwei » 25 Jan 2015, 23:31

Well with that map your starting position is quite defensible(as you no doubt learned in that match). If you had prepared for an attack against your scathis or instead of going in with the t4 you made just have them hold back and defend then I think the scathis would have won it for you. building up a bunch of strats and sniping him might have worked as well.
Reaper Zwei
Priest
 
Posts: 316
Joined: 08 Oct 2013, 06:58
Has liked: 5 times
Been liked: 18 times
FAF User Name: Reaper_Zwei

Re: I think I just lost a thousand braincells

Postby da_monstr » 25 Jan 2015, 23:38

Look at it this way... At the time you had 50 mass income, he had 150. And that was some epic turtling. If you would have just strat sniped, you could have done it though, but there was a severe lack of air from both of you.

All in all, he deserved to win.
Peace through superior firepower.
[Total Biscuit, comparing FA to SupCom2] "The scale and the sublime nature of the economy was ruined with Supreme Commander 2, which I absolutely despised. Oh god, I hate that game so very much."
User avatar
da_monstr
Priest
 
Posts: 443
Joined: 19 Aug 2012, 16:37
Location: Slovenia
Has liked: 14 times
Been liked: 20 times
FAF User Name: Mainstay

Re: I think I just lost a thousand braincells

Postby NodCommander » 26 Jan 2015, 01:05

da_monstr wrote:Look at it this way... At the time you had 50 mass income, he had 150. And that was some epic turtling. If you would have just strat sniped, you could have done it though, but there was a severe lack of air from both of you.

All in all, he deserved to win.


Thats not part of the discussion, however. A winning strategy is always winning. Again, this is about helping me figure a solution to stupid situations like this. Its not exactly like they are common, are they? And I dont exactly play Gap/Thermo, so I literarly got no experience with strategies such as this.

As for the person in question, as I said, he does this on every single non-5x5 map. Its not a perticular problem with the map, nor a unique problem to myself. No need to put on such a "tone".

Reaper Zwei wrote:Well with that map your starting position is quite defensible(as you no doubt learned in that match). If you had prepared for an attack against your scathis or instead of going in with the t4 you made just have them hold back and defend then I think the scathis would have won it for you. building up a bunch of strats and sniping him might have worked as well.


I am well aware of this. However, one would -think- three Monkeylords and a Megalith would be more than enough to kill an opponent in a 1v1 ladder match. Hard to see into the future and easier when you got full-map view as a spectator. Again, I got almost no experience with sitations like this what so ever.

Stratbombers probably would have done it too, I agree. Tunnelvision is to blame here, any normal kind of play would have put him far far ahead with ASFs, yet he built none and I failed to see this. Last time they won me the game though. Probably had 10-20 of the along with a Soul Ripper, rushed his SMD and nuked him. That probably would have worked.

I know very well why I failed in the late game. It is just how it can be so hard to kill an opponent who refuses to build units in the early game which stumps me.
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: I think I just lost a thousand braincells

Postby Vee » 26 Jan 2015, 01:25

You win by turning your map control into a massive eco advantage, and then you can kill him in any way you want.
Vee
Evaluator
 
Posts: 677
Joined: 04 Dec 2013, 20:43
Has liked: 275 times
Been liked: 225 times
FAF User Name: Vee

Re: I think I just lost a thousand braincells

Postby NodCommander » 26 Jan 2015, 01:30

Vee wrote:You win by turning your map control into a massive eco advantage, and then you can kill him in any way you want.


That was the plan, yet somehow I dont seem to have the attention to be everywhere all the time. (Top right and bottom left bases as an example) Especially not after an hour of grinding boredom.

It is to be noted I was aware this guy plays like he does. However I only realised it was him after I kicked him out of the corners. Earlier than that I only noted the stupid T1 PD placements.
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: I think I just lost a thousand braincells

Postby Vee » 26 Jan 2015, 01:42

You don't need to be everywhere to eco. You just need to zoom in on the progress bar of your currently upgrading t3 mex, then start the next one when it goes 99%.
Vee
Evaluator
 
Posts: 677
Joined: 04 Dec 2013, 20:43
Has liked: 275 times
Been liked: 225 times
FAF User Name: Vee

Re: I think I just lost a thousand braincells

Postby Reaper Zwei » 26 Jan 2015, 09:25

NodCommander wrote:However, one would -think- three Monkeylords and a Megalith would be more than enough to kill an opponent in a 1v1 ladder match. Hard to see into the future and easier when you got full-map view as a spectator. Again, I got almost no experience with sitations like this what so ever.


Here's a big issue right here. Don't assume. Especially if you have no experience in a certain situation.

Yeah ok as I watch the replay I can see the whole map but seeing it in game isn't all that difficult. Scout!!!!!!


It is just how it can be so hard to kill an opponent who refuses to build units in the early game which stumps me.


Easy, you let him get away with it.

That was the plan, yet somehow I dont seem to have the attention to be everywhere all the time. (Top right and bottom left bases as an example) Especially not after an hour of grinding boredom.


Ok I don't really understand this. First sentence you say you have no attention left to give, yet second sentence you say you were bored out of your mind. . . . . . . huh?
Reaper Zwei
Priest
 
Posts: 316
Joined: 08 Oct 2013, 06:58
Has liked: 5 times
Been liked: 18 times
FAF User Name: Reaper_Zwei

Next

Return to Help

Who is online

Users browsing this forum: Google [Bot] and 1 guest