Okay, so. First off. This thread will contain extreme stupidity. If you can't handle stupidity, please look the other way.
Now. This is an issue I ran into twice now. Its in the form of a player called "derek_bobjack" who only plays 1v1 ladder as UEF. He will (very badly) try to expand for the first few minutes, and if (when) that fails he will go back into his starting corner and turtle worse than a Gap of Rohan player. He will spam the daylight out of T3 PD and T2 static artillery and then build nothing but Novax. If the map he spawns on is a 5x5 km, he will quit out instantly. Any other map he plays the exact same tactic every single time. (Look the online replays.)
Now, I know what you all think and say. Turtling gives your enemy 95% map control, turtling always loses against MMLs and T3 Mobile Artillery. And yes, I agree, it does. I just dont seem be able to use it correctly against this kind of player. And I know, its incredibly stupid to lose against that.
The first time playing against this player after an hour of constant bore I finnaly managed to kill him by sniping his SMD and nuking his ACU. This time, well. See the attached replay file.
I feel my main problem is I have no idea how the game plays in normal team games (Or in this case, a 1v1) after the T2 stage. If someone, constructively, can give advice on how to stop this stupidity, please do so.
Worse is. Looking at his past games, you can see a large number of these are way longer than your avarage 1v1, so it seems that Im not the only one falling for his nonsense.