Team Game Economy?

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Team Game Economy?

Postby Rogueleader89 » 31 Oct 2014, 03:51

Hello, I'm primarily a 1v1 ladder player around the 1k rating mark but I've been trying to play more team games lately. In ladder I can hold my own in production and economy in most circumstances, even going into mid-late game (working on ingraining reclaim into my brain a bit more and my multitasking on the larger 1v1 maps could use some work but nothing horribly mysterious missing that I know of and neither of those issues have seriously impacted me in team games yet) but in team games I seem to vastly outproduce people early game and then have my economy fall apart, against people around my global rank this isn't always an issue since my strong production early game tends to win the game for my team before I start failing (or at least keep a couple enemy players preoccupied leaving other openings for team members to exploit), but on larger non-land-centric maps (like certain positions of seton's) and in longer team games I really feel like I'm missing something about the balance between producing units and upgrading econ.

So I guess my question is, transitioning from 1v1 to larger team games, what are the differences I should be paying attention to in economic timings? When should I be pulling back on production to upgrade my econ? I've looked over a lot of my replays and I can tell when people surpass me in economy, but they also have much less production and around my rank also tend to be playing a more defensive game, whereas I've seen that higher ranked players can maintain similar production but still stay in the economic race. I know many of these differences will probably vary by position on the map (I'm definitely not an air player :P) and scouted information, but I assume there are some fairly universal timings in common?

Anyway, my current solution to this problem is basically trial and error combined with watching tons of replays to see if I can figure out how higher rated people deal with this, which is fairly slow and tedious, so any advice or good starting points you may have would be greatly appreciated.
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Re: Team Game Economy?

Postby Col_Walter_Kurtz » 31 Oct 2014, 12:41

In team games, especially on Setons, there are a number of widely used builds for maxing out eco.

Just use your 1v1 mentality of putting pressure on your opponents early, their builds often don't allow for a good response. For your own late game take a look at the builds as explained here for example http://www.youtube.com/playlist?list=PL ... It4WjuzAZs
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Re: Team Game Economy?

Postby ZLO_RD » 31 Oct 2014, 13:11

They do "eco first, spam later" thing usually

Edit: I also have a lot of problems in team games, mostly about how to use my ACU and I tend to make not enough eco or way to much eco
Another problem is that if I just eco and play passive, my ally just dies..

If you do not want to eco and want make t1 rush, make it at least with one of your ally and use reclime to boost your build (especially forest reclaim can help alot, on map like wonder for example, you can just spam mantis from 10 facts using only around 5-10 pgens and hydro, and with that amount of spam if your opponent makes to much t2 mexes or gun he will probably be dead)
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Re: Team Game Economy?

Postby Blodir » 31 Oct 2014, 23:19

The same rules apply no matter the team size. You simply very often need less units in 4v4 than in 1v1 or 2v2, because you have a smaller portion of the map to play on, also with 8 ACUs on the field it's very difficult to win with spam. I suggest you try to play with the mentality of trying to defend with minimal units while investing the rest on eco or tech, later on you can start implementing some harassment strategies once you've learned the basics.
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