Hello, I'm primarily a 1v1 ladder player around the 1k rating mark but I've been trying to play more team games lately. In ladder I can hold my own in production and economy in most circumstances, even going into mid-late game (working on ingraining reclaim into my brain a bit more and my multitasking on the larger 1v1 maps could use some work but nothing horribly mysterious missing that I know of and neither of those issues have seriously impacted me in team games yet) but in team games I seem to vastly outproduce people early game and then have my economy fall apart, against people around my global rank this isn't always an issue since my strong production early game tends to win the game for my team before I start failing (or at least keep a couple enemy players preoccupied leaving other openings for team members to exploit), but on larger non-land-centric maps (like certain positions of seton's) and in longer team games I really feel like I'm missing something about the balance between producing units and upgrading econ.
So I guess my question is, transitioning from 1v1 to larger team games, what are the differences I should be paying attention to in economic timings? When should I be pulling back on production to upgrade my econ? I've looked over a lot of my replays and I can tell when people surpass me in economy, but they also have much less production and around my rank also tend to be playing a more defensive game, whereas I've seen that higher ranked players can maintain similar production but still stay in the economic race. I know many of these differences will probably vary by position on the map (I'm definitely not an air player ) and scouted information, but I assume there are some fairly universal timings in common?
Anyway, my current solution to this problem is basically trial and error combined with watching tons of replays to see if I can figure out how higher rated people deal with this, which is fairly slow and tedious, so any advice or good starting points you may have would be greatly appreciated.