What is different in FAF?

Need help? This is the right place!
Note, reporting bugs and issues should be in the Tech Support forum!

Moderator: PhilipJFry

What is different in FAF?

Postby Freak_at_war » 08 Oct 2014, 09:39

Ok so I am rather new here. I own a copy of Supreme Commander FA for a long time and always liked the game, but until recently (and getting a new PC and Sorian AI) the game was too laggy to play it properly.

Now I found this wonderful community around this game and watched some casts and am interested to learn the ins and outs of this game. :ugeek:

I found though through those videos I watched, that there have been some community patches/balance updates and even mods added to the game to make it more competitive.

Can anyone inform me about what is different between SCFA and FAF? (Engie mod and stuff, new units, balance changes)

Links to changelogs would do.

Thanks in advance!!

Freak_at_war

edit: is the game still alive?
Freak_at_war
 
Posts: 4
Joined: 08 Oct 2014, 09:33
Has liked: 3 times
Been liked: 0 time
FAF User Name: Freak_at_war

Re: What is different in FAF?

Postby Dragonfire » 08 Oct 2014, 10:19

Yes it is alive ...

Another similiar thread:
viewtopic.php?f=40&t=3742

From my view:
  • better balancing
  • more bugfixing
  • Factory HQ System
  • Mobile T3 AA
My native language is not english, please correct me, because I want to improve my skills # Resource Overview
User avatar
Dragonfire
Evaluator
 
Posts: 559
Joined: 19 Dec 2013, 10:18
Has liked: 39 times
Been liked: 61 times
FAF User Name: Dragonfire

Re: What is different in FAF?

Postby Freak_at_war » 08 Oct 2014, 10:34

Thanks a lot Dragonfire !

So how exactly does that factory HQ system work?

And the T3 AA is not in the UnitDB; are they all the same for all factions?

also link "reddit . com/r/FAF/comments/2hda9n/faf_is_kill_ze_pilot_is_finished_with_the_lobby/" says that FAF is dead, and the posted homepage is the new lobby, but the posts of the new owner say something different? what is true?
Last edited by Freak_at_war on 08 Oct 2014, 10:53, edited 1 time in total.
Freak_at_war
 
Posts: 4
Joined: 08 Oct 2014, 09:33
Has liked: 3 times
Been liked: 0 time
FAF User Name: Freak_at_war

Re: What is different in FAF?

Postby Dragonfire » 08 Oct 2014, 10:42

Play the game and try it ;)

You upgrade one factory as HQ (expensive)
You can upgrade other factories faster to a "support" factory that can only build as long the HQ is online.

PS.:
https://www.youtube.com/watch?v=vOF8MdoFbK8
My native language is not english, please correct me, because I want to improve my skills # Resource Overview
User avatar
Dragonfire
Evaluator
 
Posts: 559
Joined: 19 Dec 2013, 10:18
Has liked: 39 times
Been liked: 61 times
FAF User Name: Dragonfire

Re: What is different in FAF?

Postby ZLO_RD » 08 Oct 2014, 11:22

change log of faf changes (faf based on 3604 patch - mod or something like that http://www.faforever.com/mediawiki/inde ... hange_Logs
Also air asf and ai was changed to lag less
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: What is different in FAF?

Postby ax0lotl » 08 Oct 2014, 12:05

Worth to mention (part of 3630) is the inclusion of the mods GazUI and Hotbuild: Show amount reclaimed, show regeneration rate and build capacity of units, draggable build queues, possibility to configure lots of hotkeys, etc.

Also, you can now build pre-upgrades SCU's from Gateways.
ax0lotl
Avatar-of-War
 
Posts: 275
Joined: 11 Dec 2013, 13:24
Has liked: 42 times
Been liked: 35 times
FAF User Name: ax0lotl

Re: What is different in FAF?

Postby Deering » 08 Oct 2014, 14:56

the HQ system is basically the integration of this viewtopic.php?f=2&t=3015

It should explain it well enough
Deering
Evaluator
 
Posts: 673
Joined: 18 Sep 2013, 11:47
Has liked: 16 times
Been liked: 41 times
FAF User Name: Deering

Re: What is different in FAF?

Postby zeroAPM » 08 Oct 2014, 20:34

Also, overlapping shields now take damage.

Static shields transfer 15% of the damage to overlapping shields
Mobile shields transfer 50%

And no, the shield that get it doesn't take less damage, the shields touching it take damage "from nothing"
zeroAPM
Priest
 
Posts: 452
Joined: 21 May 2014, 20:39
Has liked: 3 times
Been liked: 52 times
FAF User Name: Impressingbutton

Re: What is different in FAF?

Postby Phlegm » 09 Oct 2014, 00:03

zeroAPM wrote:Also, overlapping shields now take damage.

Static shields transfer 15% of the damage to overlapping shields
Mobile shields transfer 50%

And no, the shield that get it doesn't take less damage, the shields touching it take damage "from nothing"


Is this deliberate? If yes, what is the reason this was changed to be that way?

Do triple nested shields get 15% of 15% (=2,25%) damage from nothing?
Does this apply to intersecting shields only, or to fully enclosed shields also?
Does it matter if the damaging shot would hit both shields, or do all touching shields take damage regardless if they would have been hit or not?
Phlegm
Avatar-of-War
 
Posts: 59
Joined: 28 Aug 2013, 16:06
Has liked: 26 times
Been liked: 6 times
FAF User Name: Phlegm

Re: What is different in FAF?

Postby BRNKoINSANITY » 09 Oct 2014, 05:37

The percentages are less now, and there are not multiple transfers to infinite lengths. All you really need to know is that it is now impossible to build an invincible turtle with 50+ shields, you can't make an unkillable armada with bulwarks, and there is a diminishing return on mobile shields added to your army in huge numbers.
BRNKoINSANITY
Evaluator
 
Posts: 951
Joined: 09 Oct 2012, 01:14
Has liked: 43 times
Been liked: 207 times
FAF User Name: BRNKoINSANITY

Next

Return to Help

Who is online

Users browsing this forum: No registered users and 1 guest