In a few games, especially when things don't go according to plan, I sometimes really don't know what to do, so I've decided to make a list of build orders, strategies and factory queues to help my gameplay. This will be put on a notepad next to me while I play so I'm not looking for massive arguments on the finer points of gameplay and such, just general stuff.
This is what I've gotten so far, am I missing anything or can anything be refined?
Build Orders:
Standard 2nd land: LF, 2P, 2M, 3P, LF
Standard 2nd air: LF, 3P,2M, 4P, AF
1st bomber: P, AF,2 P
4 Land factories: LF, 3P, 2M, 3P, LF, 2P, 2LF, RECLAIM!!
3rd air: LF, 2P, 2M, 3P, LF, 3P, AF
HC 2nd land: LF, P, XM, ACU assist hydro, LF
HC 2nd air: LF, P, XM, ACU assist hydro, P, AF
Strategies:
Standard spam/tech/eco: Standard play
Gun Com: ACU gun upgrade + OC
Rambo Com: ACU gun + T2 + OC (+ Tac Pack/Shield)
Heavy air: 3-4 air factories + OC on com/Gun Com
Eco whore: defensive play, minimal raiding, balance with spam
TML snipe (com/eco): Tac pack/TML in strategic place
Strat snipe: Medium-heavy eco whore and early RAS/T3 PGen/X T2 PGen
PD creep: T2 engie/T2 upgrade on com and placement of pd towards enemy base
Engie drops: T1 transport + 6 engies dropped in strategic location (reclaim, enemy base, expansion, frontline)
Unit drops: T1 transport + X units dropped in strategic location (reclaim, enemy base, expansion, frontline)
Exp. Rush: Med eco whore plus defensive play, only viable with Cybran
Heavy navy: Multiple naval factories usually pushing frigates + mixed T2
Heavy navy small map: 1-2 naval factories with 1 pushing destroyers +/or cruisers
Com drop: T2 transport + Gun Com/ Rambo Com + Air control/Stealth
Factory Queues:
1st LF: 2x( 2Engie, Scout, Lab), 2x (2Engie, Scout, Tank), X Engie
1st LF: 2x( 2Engie, Scout, Lab), 2x (2Engie, Scout, Tank), X (Engie, 5Tank)
2nd LF: X (5Tank, Arty, Scout)
1st AF: Bomber, XEngie
2nd AF: X (Bomber, Scout, 5Inty, Bomber, Scout, 5Inty, Transport, Bomber, Scout, 5Inty)
LF Spam: X (5Tank, Arty, Scout)
AF Spam: X (Bomber, Inty) / (2Bomber, Inty) / (Bomber, 2Inty)
NF Spam: X (Frig, Sub) / (2Firg, Sub) / (Frig, 2Sub) / (Frig, Sub, Frig)
Aurora Counter: 2Tank, Arty, Scout / Bomber
Legend:
X = Variable/infinite
Tac pack = ACU TML
LF = Land factory
AF = Air factory
NF = Naval factory
P/PGen = Power generators
M = Mex
HC = Hydrocarbon