gnatinator wrote: because noobs won't know what to do with all of the extra eco.
ITs actually simple.
Build Experimentals or spam t3 land.
Unless your air is highly insecure, then build shields and SAMs while sending scouts hither and thither.
But then, build experimentals.
Like, 3 or 4, then walk towards the enemy and march all over his everything. While continuing to spam out experimentals.
In fact, advice for noobs on multiplayer games everywhere.
If you are still around when you have 6 or more t3 Mexes, check around and your priorities are:
1. Anti nuke for you and then everyone else. Might as well sink your eco into something for the team
2. Assuming air snipe isnt too much of a worry, spam Experimentals. Just sink your entire economy into Experimentals. Even Fatboy's can be terrifying when someone has four of them. Concerning Fatboy's, go ahead and have every Fatboy you make start crapping out Percival's. It will slow down Fatboy production, but it will make the Obese Land Whales more formiddable. Keep this up unitl Percy prooduction has eaten your eco completely. Then laugh.
2a. Keep an eye for allied attacks and be ready to support them with your Experimentals. But if you think your Collosi are just going to end up as reclaim snack while only cancelling out the enemy exp, stay put, and eat his instead.
2b. 4 Ythotha's are wonderful. The only viable strategy is to march those sumbitches as deeply as possible, heedless of all resistance. The goal is to get into the enemy base and let the Death Ball screw things up. For GC's and Chicken's, just march forth, strategy and micro is a minimal requirement. Do remember to group them up first though or at least a tight conga line.
2c. Monkeylord's have a 360 firing radius, and thus benefit in CQC with other Exps the most. Two monkeylords micro'd right can make a Chicken turn a bunch, wasting the deathball and completely missing atleast one Monkey.
.........this doesnt help against the Lard Lord's.
2d. Crabs are special.