by sasin » 27 May 2014, 19:27
Hey Kasai,
Welcome to the community! My friends and I had a very similar return to FA about 18 months ago and haven't looked back. Like you, we play pretty much exclusively 3v3 or 4v4 games, although if only 2 of us are around we dabble with 2v2 as well. We started off struggling big time and were surprised to ever win a game... we were around 600 ranking. Then, I got some help from a more experience player and tried to pass along his wisdom to my friends and we steadily improved. Now, I'm 1400 and my buddies are 1100. So, I have some experience trying to get newer players up to speed for relatively casual FAF. First, I'll try to answer your two questions.
1.) The biggest change by far is the move to engy mod.
PRE ENGY MOD: When you were at tech 1, you could build a lot of factories to spam units. However, as you teched up, it was increasingly a good idea to just have one t2 or t3 factory surrounded by as many engineers as you could fit. If you're mathematically inclined, this is because engineers had a higher build power/mass ratio than t2 factories. If you're not so inclined, then just trust me that you were better off surrounding a higher tech factory with engineers than you would be building multiple high tech factories. This led to a situation where late game everyone would have one factory with hundreds of engies, which was counterintuitive, hurt the game performance, and just made it less dynamic than the t1 phase. To alleviate that effect while changing as little else as possible, FAF moved to...
ENGY MOD: Now, you tech up a factory the same way you did before, and it costs the same as before. Instead of being called a t2 factory, this is now called your t2 factory HQ. At this point, you have a new building option available, a regular t2 factory. This one is cheaper, like t1 engie cheap. So, the initial t2 upgrade still costs the same as always, but after you've upgraded one factory to t2, you can spam more factories (make sure you build the one that doesn't say HQ on it) for less mass. Consequently, when you go to t2 you no longer have to surround 1 factory with engies. It's equally cost effective to build more t2 factories. Like I said though, be sure that your first factory is upgraded to a "t2 land factory HQ", while the others should be "t2 land factory."
Other than that, I believe most of the changes center around unit rebalancing. Someone else can correct me if I'm wrong, though... it's hard to remember what the game used to be like.
2.) I'd recommend starting with maps that are only land and air to make it a little more manageable to start with unless you are attached to navy. If you must do navy, t2 navy is generally a pretty important level. I'd recommend seraphim because they are the easiest to play imho, at t2 they only have 2 units. Destroyer kills other ships, and the cruiser kills air and bombards bases. Pretty straightforward. The other factions have more nuance in their navy game. At t3, they get t3 subhunters, which are amazing against all other navy and even air when you surface them. But really start with land maps. Getting back on track... you were asking about factions.
When I was new I also was looking for general differences between the factions, and they're kind of hard to come by. I think at this point, especially at a casual level, there is no consensus about which factions are best at which things, although I'm sure everyone has their opinions. There are subtle ways in which each faction plays differently in each arena of combat (although Aeon is a very popular choice from an air spot, but I'd say on a smaller map cybran is a very good choice as well and you can't really go wrong with any). Anyways, in theory, cybran favors more aggression, sera is a very solid, balanced faction with less variety, Aeon is sort of more micro intensive but really good when done right, and UEF uh... has t3 point defense and percivals?
Especially in lower ranked games, t2 point defense are kind of a big deal. A lot of people will rush them.
Land
t1 tank: This unit is the backbone of early game on most maps. Aeon has a really fragile tank that has extra range relative to other tanks. It can be really effective but you have to kite. Cybran has a very fast, agile bot/tank, the mantis. It is great for run arounds etc. The other two are pretty bland. On early aggression maps, your preference here plays a big role in which faction you should pick.
t1 arty: Sera's is great but slightly more expensive. Cybran's stuns which can be very good. Aeon has best damage but very pinpoint, good for buildings, UEF has a front loaded spread attack.
t2 tank: All of the factions are pretty equal at this point, imho. Sera's Illshovah is still my favorite, but the others have been buffed in general.
t2 kite bot: Cybran and UEF have hoplites and mongooses respectively, which are both weak bots with extra range. They can be very effective if you kite but suck if you don't.
t2: stealth/shields: cybran gets t2 stealth bots which stealth nearby allied units. Aeon and UEF have shields. These greatly improve your units effectiveness at t2.
t3 Bot: UEF and Cybran have Percivals and Bricks respectively. They're big, slow, tough, and powerful. They excel against experimentals and other t3 bots, but percivals in particular struggle against low tier units. In a high tier battle, make sure you build these two units (armoured assault bots) and not their cheaper units, the titan and loyalist.
The aeon harbinger is pretty balanced, mobile, and solid, but loses heads up against bricks or percivals. It's faster etc. which is nice though. The sera othum is pretty tough but it doesn't have the range to compete with the percival or brick.
Air
Alright, I'm losing steam but I'll mention a few things about air. t1 bombers are generally cost ineffective unless you know how to micro them pretty well. I'd stay away for a while. At t2, aeon get suicide missles and dedicated t2 fighters, while the other factions have fighter/bombers that suck as fighters but are pretty good as bombers.
If you want to win a lot of games, just build the cybran fighter bomber en masse and kill all the commanders.
Alright, I really need to actually do my job and this is taking forever to write. Hopefully it's helpful and I'm sorry if it's a little all over the place, I don't really have time to edit. If you want more information you're welcome to PM me... I have some fun strategies for 3v3 etc. and I can answer questions. Good luck!