Hello,
I'm a future new player, currently enjoying FA's standard campaign... and I may decide to try my hand at multiplayer when I finish it. (that would remind me of my Ground Control II days, the last RTS where I played multi :p I am not really a multiplayer person most of the time)
Now I know that playing vs AI (and especially a scripted campaign) is really different than playing against humans, so I'm trying to find a strategy that fits me and is at least half-decent. And I was wondering... is it possible to skip land units for the first part of the game? (that is, not even build a land factory at the start) I tend to dislike ground units, and honestly apart from the mobile stealth generator and maybe mobile AA I do not see the point of Ground units for Cybrans, except of course the lovely spider and Loyalists to f*** up potential Colossi. (also, I don't include the Megalith in the "ground units" part)
So, I could have a bunch of Jesters for anti-unit/defense and raiding, interceptors to kill scouts and counter enemy air (which would logically be in much smaller numbers than my own airforce), bombers to wreck havoc on anything too packed or simply destroy extractors.
I realize that as time goes by the opponent could start massing anti-air and I'd have to diversify my forces (assuming the game isn't over already, from reading some posts I've gotten the impression that games can be quite short), which is where I'd start using the Navy because I really like Salems. But perhaps on some maps there's no water so I'd have to accept using land units some way or another, maybe a group of arties protected by the "main" army, aka the airforce.
So... does this make sense or is it completely retarded? I still lack practice on some things because in single-player, I mostly turtle (AI almost always sends the same "raiding groups" so turtling works nicely, besides you're kinda forced to turtle since AI already has a huge base while you start with nothing most of the time, so raiding won't work), tech up then roll over the enemy with a mix of Soul Rippers and Monkeylords (+ interceptors for air support, and strategic bombers for some big targets), with Salems if there's water (and cruisers for support, though the Salems often end up on their cute little legs so the cruisers don't have much to support anymore at that point). Basically I do not really play early-game so I am bad at judging how effective early-game units can be. For instance, perhaps I'm relying too much on the Jester? Also power is definitely going to be an issue, but not mass (which means less susceptibility to raids). The question then being : is it a crippling issue or one that can be overcome?
Thanks in advance. Also sorry if some of you are parentheses-ophobic, I can't help using those. :p I know I'll try this in some single-player skirmishes first anyway, but figured a discussion couldn't hurt. And the opinion of experimented players is always useful, for instance perhaps the idea makes sense but I will fumble with my execution and end up thinking that it wasn't viable when it can be in the right situation, etc.