ZLO_RD wrote:i do not think it is possible, or it is just really hard unless you make a mod that changes balance back xD
no idea how some one can dislike faf balance changes
edit: wait, he does not like FA balance compared to SC? 0_0
The vanilla SC campaign balance is distinct from the FA campaign balance, which is also distinct from the FA multiplayer balance, on which FAF's considerable changes are based.
Maybe if you're a competitive player you can e.g. live with shield generators being only a very temporary, disposable resource once constructed, but he's a turtler. As am I somewhat for that matter, although I do try to jazz it up a bit. Y'know, do some sensible build orders, rushing and whatnot.
He would preferably like the FA campaign balance restored, although I think he could live with the FA multiplayer balance, seeing as we've done a fair few comp-stomp skirmishes wherein I have not heard him complaining much of the balance changes compared to single player. Even with the roughly 80% efficiency loss of T3 mass fabs among other things.
ColonelSheppard wrote:Tell your partner that he will not notice no difference between FAF and 35xwhatever balance in the campaign.
Excuse me, but did you read the post? I mentioned some of his specific complaints, and although I didn't specifically mention playing any of the content we did indeed complete the first mission and stop there.
Additionally, we noticed that the AI became almost permanently resource gimped by some damaged shield generators to which it was forced to devote the vast majority of its resources for repairs. The AI not knowing how to work the rebalanced gameplay puts somewhat of a damper on the difficulty level.