by Gorton » 28 Jan 2014, 02:20
You have a "standard" gun upgrade, costing something like 800 mass 24k power which gives you more range and doubles your rate of fire, which is affordable at t1 stage of game. It's very useful against t1, making your com destroy t1 tanks/arties much faster. Range advantage allows it to outrange aurora, and also gives further range bonus against other t1 tanks so you can kite pretty nicely. Also it lets you overcharge at the new range, so you can hit some valuable t2 units without your opponent being able to react fast enough.
Cybran have exactly the same upgrade on their com, and uef has same but instead of double rate of fire it does double damage.
Aeon have gun in two parts: each costing less than normal gun but combined cost more. One part gives range (also higher range than any other com's gun) and other part gives rate of fire x2 .
Other Seraphim gun upgrade is much more costly and I doubt you could get it without strong t2 eco. It makes your com do 400 damage per shot and also make the shot do aoe (area of effect) damage
Upgrading com to t2 gives you lots of buildpower since t2 com has like 5 t2 engies worth of buildpower, and also gives acu more health and more regen; also while t2 engies can be killed pretty easily a com can't be so you will not lose t2 building power somewhere due to that.
Also, com is much safer at t2 because it can make shields + flak to prevent air snipe and also can make t1pds fast to not get overrun by land.
I made this comment before I saw Vees, he is right units are very strong when you can get that gun so it is risky
"who is this guy, he didnt play gpg or what?" - RA_ZLO
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