unhandled exceptions

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unhandled exceptions

Postby avizeke » 15 Jan 2014, 21:55

Hey all

started with FAF about two weeks ago, and like the community thats continued the legacy of TA SC and FA :D

i am however having some frustrating issues and dont know why its creating the game to pause completely.

what i will do is if its ok is post the error logs when the game pauses. if anyone can help on this matter then that would be great.

System
3 x 27 inch monitors ( only runs on 2 monitors )
haswell 4770k ( never overclocked )
asus forumla IV mobo
2 x gtx780's sli
16GB Corsair DDR 1600mhz
240 SSD

What happens when playing the game is it just stops visually not able to move anything and motion in the game stops, looking then back into windows it shows a unhandled exception log.

error log is here.


EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
attempted to read memory at 0x00000076

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /players 2 /team 1 /uef /mean 733.782 /deviation 62.9823 /init init_ladder1v1.lua /savereplay gpgnet://localhost/1756098/avizeke.SCFAreplay /nobugreport /gpgnet 127.0.0.1:60205

Callstack:
Unknown symbol (address 0x00423190)
Unknown symbol (address 0x00807100)
Unknown symbol (address 0x007f7fb0)

Last 100 lines of log...

debug: Loading module '\000/lua/scenarioframework.lua\000'
debug: Loading module '\000/lua/scenarioplatoonai.lua\000'
debug: Loading module '\000/lua/sim/vizmarker.lua\000'
debug: Loading module '\000/lua/simcamera.lua\000'
debug: Loading module '\000/lua/system/singleevent.lua\000'
debug: Loading module '\000/lua/cinematics.lua\000'
debug: Loading module '\000/lua/sim/simuistate.lua\000'
debug: Loading module '\000/lua/simpinggroup.lua\000'
debug: Loading module '\000/lua/simobjectives.lua\000'
debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/lua/ui/game/multihead.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/modules/displayrings.lua\000'
info: Clearing cheats from added keymap.
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
info: Weather Definition {
info: Direction={ 180, 0, 0, type="VECTOR3" },
info: MapStyle="Desert",
info: WeatherTypes={
info: { Chance=0, Type="None" },
info: { Chance=0, Type="None" },
info: { Chance=1, Type="CirrusSparse256" },
info: { Chance=0, Type="None" }
info: }
info: }
info: Weather Effect Type: \000CirrusSparse256
info: Cluster 1, Clouds generated \0003
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: playable area coordinates are { 0, 0, 256, 256 }
info: Offmapareas are {
info: { x0=-100, x1=356, y0=-100, y1=0 },
info: { x0=-100, x1=356, y0=256, y1=356 },
info: { x0=-100, x1=0, y0=0, y1=256 },
info: { x0=256, x1=356, y0=0, y1=256 }
info: }
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/units/urb0101/urb0101_script.lua\000'
debug: Loading module '\000/units/ura0001/ura0001_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simutils.lua\000'
debug: Loading module '\000/lua/simplayerquery.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000'
debug: Loading module '\000/units/url0105/url0105_script.lua\000'
debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
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Re: unhandled exceptions

Postby ColonelSheppard » 16 Jan 2014, 11:44

tech support forum pls
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Re: unhandled exceptions

Postby avizeke » 17 Jan 2014, 04:32

wont let me post there, and this is the newbie section for people asking for help no ?
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Re: unhandled exceptions

Postby Aulex » 17 Jan 2014, 05:21

Read the big red text at the top of the tech support forum or you wont get help, this is for teaching people how to play, not get tech support.
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Re: unhandled exceptions

Postby ColonelSheppard » 17 Jan 2014, 08:19

there is a reason for this restriction: that people read the how to post and make proper error reports
so sorry, read the red box
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Re: unhandled exceptions

Postby avizeke » 23 Jan 2014, 00:35

no one has responded for me gaining access to technical support.

pathetic to be honest, i understand its a open community but when i say open, i mean closed...

debug: Loading module '\000/lua/ui/game/multihead.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/modules/displayrings.lua\000'
info: Clearing cheats from added keymap.
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }

checked the replay.
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Re: unhandled exceptions

Postby avizeke » 23 Jan 2014, 00:37

2014-01-22 14:19:38,434 INFO faf.fa.relayer Command received from server : {"commands": [], "key": "ping"}
2014-01-22 14:19:47,908 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "5451.6"]}
2014-01-22 14:19:53,529 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "11072.3"]}
2014-01-22 14:19:59,220 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "16761.1"]}
2014-01-22 14:20:05,032 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "22576.0"]}
2014-01-22 14:20:09,298 INFO faf.fa.relayer Command received from server : {"commands": [], "key": "ping"}
2014-01-22 14:20:10,351 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "27894.5"]}
2014-01-22 14:20:16,125 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "33667.3"]}
2014-01-22 14:20:21,128 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "38671.5"]}
2014-01-22 14:20:26,234 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "43777.8"]}
2014-01-22 14:20:32,217 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "49760.9"]}
2014-01-22 14:20:37,533 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "55076.4"]}
2014-01-22 14:20:40,289 INFO faf.fa.relayer Command received from server : {"commands": [], "key": "ping"}
2014-01-22 14:20:43,151 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "60694.1"]}
2014-01-22 14:20:48,155 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "65698.3"]}
2014-01-22 14:20:53,884 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "71428.1"]}
2014-01-22 14:20:58,890 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "Bottleneck", "chuncks": ["data", "10343", "84265", "76432.3"]}
2014-01-22 14:21:00,783 INFO faf.fa.relayer FA disconnected locally.
2014-01-22 14:21:00,783 INFO faf.fa.relayer remove relay
2014-01-22 14:21:00,783 DEBUG faf.fa.relayer destructor called
2014-01-22 14:21:00,783 INFO faf.fa.replayrecorder FA disconnected locally.
2014-01-22 14:21:00,785 INFO faf.fa.replayrecorder Found Complete Replay Info
2014-01-22 14:21:00,785 INFO faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\1781581-avizeke.fafreplay, containing 225820 bytes of replay data.
2014-01-22 14:21:00,789 INFO faf.fa.replayrecorder closing replay file
2014-01-22 14:21:00,789 DEBUG faf.fa.replayrecorder destructor entered
2014-01-22 14:21:00,839 WARNING faf.client FA has finished with exit code: 1
2014-01-22 14:21:00,839 INFO faf.client Outgoing JSON Message: {"state": "off", "command": "fa_state"}
2014-01-22 14:21:00,839 INFO faf.chat autopostjoin: true
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Re: unhandled exceptions

Postby ColonelSheppard » 23 Jan 2014, 01:04

ColonelSheppard wrote:tech support forum pls
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Re: unhandled exceptions

Postby Gorton » 23 Jan 2014, 01:21

Sheppard:
there is a reason for this restriction: that people read the how to post and make proper error reports


Aulex:
Read the big red text at the top of the tech support forum or you wont get help, this is for teaching people how to play, not get tech support.


Avizeke:
no one has responded for me gaining access to technical support.

pathetic to be honest, i understand its a open community but when i say open, i mean closed...
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