Golol wrote:how to micro in detail?
i cant dodge with 12+ blazes.
Just dodging while moving, dont move forvards blindly, dodge when they are shooting. Send shields ahead so blazes catch up.
but can you push with a pd creep? i havent tried it but i think if the pds are not in a big bunch then they can be easily taken out by hoplites.
in numbers a single volley of them can take out a pd...
Who said you need a pd creep? some pd to retreat in key posotion is plenty enough. Also if he has so much hoplites that he can just go and kill t2 pd's with them, then its already something wrong.
as said, i feel like this will not often be an option since the com will already be damaged.
and you will have to get the upgrade somewhere near the front (who would have his com sitting in the base) and that means you have to run into the hoplite fire with units to stop them from killing your com.
If he goes t2 you can buy plenty of time with auroras to do any kinds of upgrades you need. If commander is damaged then use shields, or just go ahead and get vet.
it doesnt need to be t2 rush. maybe hell be a bit at a disadvantage for some time but it depends on the map if he will actually lose a significant amount of map control.
"A bit" on small maps is all usually nearly all map. On big maps you gain an advantage with t1, he can recover on t2, dont see anything wrong.