Carly wrote:I think I have finally gotten a little bit better with my aggressive, unorthodox, and risky playing style. What do you think of this replay? I'm wondering if there's anything I can be improving on.
(And do you think this is a cast-able game?)
Not quite cast able. But for an Under 1000 game you did show some skills. I have some pointers, as follows.
1. The other team sent 4 ACUs to the middle. But you didn't go. This could have gone badly for your team can cost you a player. Fortunately, it didn't.
2. You have your ACU sitting in a transport, upgraded and ready to go. But you stall because of insufficient air escort. The transport is sitting there with the ACU loaded. Why??? If you enemy scouted this, his interceptors would have wiped you out!!! Don't sit your ACU there in the transport. Unload him, and then hide the transport (so, if scouted, your opponent wont know what you're up to).
3. You transport in and do a PD creep. Excellent! then you back up your assault with Restorer air support. Brilliant! But did you notice that grey was also Aeon? This means that you get a 50% completion bonus when you re-build identical structures over the top of wrecks. Even enemy wrecks. You should have build factories over his factory wrecks and got that expansion going faster.
4. He builds a PD line to the south to try countering you and you kill it. You should build identical PD over the wrecks. If he has shields? same deal. AA? You get the picture.
5. With the successful ACU drop, you should of had reinforcements ready to drop in. You had the sky, no reason why you can't setup a ferry system. Mobile shields, flak and Obsidians would have helped. If you had a Gate and built some SCU's they'd be perfect for following through with the holding action.