Hey,
I had some questions about ghetto gunships. I got kind of excited after reading the long discussion in the normal forum about t3 transports (by the way, they shouldn't really be nerfed from the sound of it... but please help me out anyways even if you think they should ).
I tried to use a t3 ghetto gunship in a 2v2 game and it felt like it wasn't firing at all. Is this tidbit from the supcom wiki true?
"It is somewhat rare to see a player using this craft as a ghetto gunship since its onboard LABs only attacks enemy units in patrol mode, but having the firepower of 28 mech marines added to a ship plus the two cannons on the transport allows you to inflict heavy damage. Using it as a gunship is not a bad idea in theory."
Also,
"Using the Continental as a gunship has its flaws. A Continental does not automatically engage targets (unless set to patrol) unlike the T2 Star Lifter, and although shield health and hull health combined totals 7500, only the shields health will protect light assault bots from harm. Once a Continentals shield is taken down, LABs (light assault bots) become extremely vulnerable to AA, especially flak. If the LABs are destroyed (which they easily are), the Continentals direct fire DPS drops significantly (a Continental with no LABs does 66 DPS to ground targets). Since the Continental uses a shield bubble to protect its units, an interceptor can fly into the shield and destroy the LABs. Flak has been observed to destroy LABs in groups, even while the shield is still on. A smart commander would build flak if found facing T3 Ghetto Gunships. If you are wanting to use a cost effective gunship (mass to DPS wise), try considering the UEF T2 Star Lifter, which when outfitted to be a gunship has a mass-to-DPS ratio of 2.53, and will automatically engage targets rather than landing and exposing itself to ground fire.
This renders the Continental impractical for all but transport and base defence, where it excells in both areas"
Do labs still not fire out of a t3 transport if you don't patrol? And, which tech level transports are most likely to be ghetto gunships? Does anyone other than UEF do it (I think the answer is no, and I guess I'm wondering why not?)
I watched the tutorials, but I don't think they answered these questions? I can't watch again now because I'm at work but let me know if they already are answered.