by sasin » 13 May 2013, 19:40
Thanks for the help guys! I really do appreciate it.
Thanks Zaphod, and your casts are my favorite by the way, nice work!
Ato0theJ, aren't the Othuum numbers you just linked me to actually a little worse (I can't add DPSes...) but mostly the same as mine? And, yeah, what you said makes a lot of sense to me. The mass investment for the QG would make them less cost-effective, I'd agree. I like your suggestion.
Thanks again, Sheppard! You answer like all my questions on here and I appreciate it! I'll try to use them, but unfortunately I suck too much to win whatever units I use so I don't think anyone will follow (or maybe that's fortunately?).
Kurbain, I hear you on 1,2, 4, and 5. 3 though I think is what I'm confused about/kind of disputing. They are much more fighting ability/mass efficient than experimentals, and while they aren't more fighting/mass efficient than say, percies, they aren't far behind, they have a ton of HP regeneration, and it's better to concentrate your mass, right? That's without versatility. The fact that they can then throw down a pd on the front line really quickly if you have some en masse and maybe have one reclaim stuff while others push on... it just feels like they can be really awesome. Especially UEF... then Aeon. The Engie mod will probably make them less-so, unfortunately, but whatever.
I think I'm convinced enough to give it a go, and like Sheppard suggested, try my best and see what happens.