Build range rings?

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Build range rings?

Postby AyNaku » 26 Mar 2013, 20:13

Can someone tell me how to show the build range ring for the ACU (and/or engs)?

It seems like this would be a common easy-to-find bit of information, but surprisingly, it is not. I have searched literally for hours (really).

I searched this forum, but unfortunately when you enter search terms such as "build range rings", it comes back and tells you that two of the terms "range" and "build" were ignored...presumably because they are too common. Many of the searches I have done on this forum have been stymied by that same problem. The result of the search engine refusing key search terms is, you don't get a useful search result (other online forums I have belonged to have not had this limitation, BTW).

I searched the FAF Wiki, and found something that says to toggle the build range rings with Ctrl-Alt-numpad zero. But I tried that, and it doesn't do anything (with or without unit selected, cursor hovered over, numlock on/off, etc.). So I presume that some sort of UI mod is required? It doesn't say in the Wiki.

And I searched Google, and all I found was a long-ago UI mod for build range rings referenced on the GPG forum ("Range Checker v1.1")...but the download link for that is no longer available. I researched other common UI mods to see if they include this feature, and didn't come up with anything. Really getting frustrated....
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Re: Build range rings?

Postby ColonelSheppard » 26 Mar 2013, 20:34

the orange ring if you click your commander or engy is your build range whats the problem???
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Re: Build range rings?

Postby pip » 26 Mar 2013, 20:45

You need to enable the overlays in the menu on the left of your screen, under the eco panel.
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Re: Build range rings?

Postby AyNaku » 26 Mar 2013, 21:12

ColonelSheppard - Attached is a screenshot I just took of what I see in the game. This is from the top starting position of the map Crag Dunes. If, for example, I command my ACU to build a mex at any of those four mex spots, the ACU will walk up to them before building. So they're all out of the build range. But they are within that pink circle. So I guess that the pink circle is the attack range? There is no circle within that, as you can see. I did watch your excellent "Training for Beginners" video, and that video is what made me aware of the importance of the build range in the first place (so the ACU won't waste time walking). But my FA game doesn't have that smaller-radius orange ring that is in your video.

pip - I clicked on the "Strategic Overlay Menu" and checked every box, and toggled the Strategic overlay on...still no build range ring. I clicked on the "Economy overlay" button, and that didn't do it either...that just turned on a little box showing the mass/energy income for the ACU.
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ACU_rings.jpg
ACU_rings.jpg (119.29 KiB) Viewed 5394 times
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Re: Build range rings?

Postby ColonelSheppard » 26 Mar 2013, 21:28

we are talking about the FAF version don't we?
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Re: Build range rings?

Postby ZaphodX » 26 Mar 2013, 21:38

http://faforever.com/faf/unitsDB/
Build range is 10, fire range is 22. The whole building doesn't have to be within the range though.

I'm guessing you aren't playing a FAF game.
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Re: Build range rings?

Postby AyNaku » 26 Mar 2013, 22:47

I bought the game a month ago through Amazon.com (not Steam version). When I play offline (Skirmish) against the AI, the version in the upper-right corner says 1.5.3599. When I play thru FAF, the version says 1.5.3622. (I have played eight multiplayer games now on FAF). Either way -- online or off -- there is no orange build range ring.

In fact I am about ready to give up on this game anyway...the FAF system no longer gives me the message that it is "learning" me, but it still pits me against players who are obviously much much more skilled at the game than I am. As if I were the only newb out there or something. And I've invested an awful lot of time studying the game, practicing starting build orders for different maps in Skirmish, watching replay casts (I actually enjoy watching those casts more than playing), etc.

If no UI mod should be required for the build-range-ring, then maybe it is a graphics glitch with the way the game runs on my system. The game does have two definite problems running on my system -- 1) the music and campaign-mode audio stutter, and 2) if I use Ctrl-V to go to Free Camera mode, when I hit "V" to return to "regular" mode, the graphics for unit life-bars, unit type etc. are gone and will not return until I restart the map/game. My system is pretty strong -- an Intel i7 quad-core 3.4 GHz CPU, 8 gigs RAM, Radeon video card (albeit a low-end Radeon), Windows 7 64-bit.
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Re: Build range rings?

Postby ColonelSheppard » 26 Mar 2013, 23:22

I bought the game a month ago through Amazon.com (not Steam version). When I play offline (Skirmish) against the AI, the version in the upper-right corner says 1.5.3599. When I play thru FAF, the version says 1.5.3622. (I have played eight multiplayer games now on FAF). Either way -- online or off -- there is no orange build range ring.

this is technically impossible

Go to the wiki to learn how the automatch works and why your first game might be unbalanced
or look this thread for general information
viewtopic.php?f=40&t=3058

you can go custom game if you dont feel good enough for ranked, you can also watch the tuturials (replays) in the link i just posted or talk to a trainer in the lobby or you can give up cause the game is difficult

wellcome to FAF btw
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Re: Build range rings?

Postby Ze_PilOt » 26 Mar 2013, 23:24

AyNaku wrote:In fact I am about ready to give up on this game anyway...the FAF system no longer gives me the message that it is "learning" me, but it still pits me against players who are obviously much much more skilled at the game than I am.


The more you play, the more the server will know about your skill, and the more the game will be balanced.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Build range rings?

Postby ZaphodX » 27 Mar 2013, 03:51

AyNaku wrote: if I use Ctrl-V to go to Free Camera mode, when I hit "V" to return to "regular" mode

Use CTRL+V to return.
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